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Community => Showoff - what you are working on => Topic started by: Vel on July 28, 2012, 06:30:31 am

Title: [SHOWOFF] Thorn'khorn Keep | Palm grove
Post by: Vel on July 28, 2012, 06:30:31 am
continent: Otherland
Zone: Artful sands (From the Russian is not fully translated) "Коварные пески"
Area: palm grove
Sub area: Thorn'khorn Keep

(http://imagr.eu/up/501366440ef230_AutoGeneratedGrass3.png)
(http://imagr.eu/up/5013657ce256e4_AutoGeneratedGrass.png)
(http://imagr.eu/up/501368c352c0d3_AutoGeneratedGrass4.PNG)

old, but still relevant screen:
(http://imagr.eu/up/50136d1d394395_14rev_PROPER.PNG)

Update:
(http://imagr.eu/up/5014dd357c1d29_HumanCityGrass9_best.png)
(http://imagr.eu/up/5014de285a9bd2_HumanCityGrass10.PNG)
Title: Re: [SHOWOFF] Thorn'khorn Keep
Post by: phucko1 on July 28, 2012, 08:14:11 am
Apply to Blizzard alr?
Title: Re: [SHOWOFF] Thorn'khorn Keep
Post by: Vel on July 28, 2012, 08:25:25 am
I have a slightly different style, just some similarities with blizz
Title: Re: [SHOWOFF] Thorn'khorn Keep
Post by: Norimar on July 28, 2012, 08:26:06 am
Environment is perfect *_* But I never thought to say this,.. : Tooo many doodasds x) Or: bring in some variation; it looks funny with 200 boxes and so, but hmm :]
I still like the ground and trees!
Title: Re: [SHOWOFF] Thorn'khorn Keep
Post by: longkallsong on July 28, 2012, 09:02:45 am
Vel can i marry that map ? :D It looks good :3 hope i will get that skilled with placing Doodads too xD
Title: Re: [SHOWOFF] Thorn'khorn Keep
Post by: TheBuG on July 28, 2012, 10:20:00 am
I'm not really fond of the mountain style you used. I think you did a better job on your other maps. But it might be something to get used to ;). Overall it's a good job.
Title: Re: [SHOWOFF] Thorn'khorn Keep
Post by: Vel on July 28, 2012, 09:48:15 pm
but these rocks can be quickly and easily create  :)
Title: Re: [SHOWOFF] Thorn'khorn Keep
Post by: Vel on July 29, 2012, 08:55:33 am
update first post
>
(http://imagr.eu/up/5014dd357c1d29_HumanCityGrass9_best.png)
(http://imagr.eu/up/5014de285a9bd2_HumanCityGrass10.PNG)
Title: Re: [SHOWOFF] Thorn'khorn Keep
Post by: Norimar on July 29, 2012, 09:24:18 am
Quote from: "Vel"
but these rocks can be quickly and easily create  :)

I like it :]
And the new 2 pictures, too! Great job, it becomes really awsome if u finish this. Is this a big island or an new continent?
Edit: Are this trees from cata?
Title: Re: [SHOWOFF] Thorn'khorn Keep
Post by: Vel on July 29, 2012, 11:01:29 pm
Quote from: "Norimar"
Quote from: "Vel"
but these rocks can be quickly and easily create  :)

I like it :]
And the new 2 pictures, too! Great job, it becomes really awsome if u finish this. Is this a big island or an new continent?
Edit: Are this trees from cata?

Quote from: "Vel"
continent: Otherland
Zone: Artful sands
Area: palm grove
Sub area: Thorn'khorn Keep


trees from zero in mdlvis: http://imagr.eu/up/5015a4fdcb5319_Palms.png (http://imagr.eu/up/5015a4fdcb5319_Palms.png" onclick="window.open(this.href);return false;)

grass also from zero
Title: Re: [SHOWOFF] Thorn'khorn Keep | Palm grove
Post by: Eluo on July 29, 2012, 11:23:26 pm
Good job on the models and the terrain!
Even though i'd have to agree with Norimar with the boxes... you used them a bit too much.
You could add some tents and other stuff to achieve some variation.

The forest looks good so far, but it is a bit too much of one colour. If you would add some plants with some colours or crystals or sth like that it would bring a bit more life into it. Maybe a bit of water could also do the job.
(Like some cool waterfalls and a river?)

But nice work as always vel!
Title: Re: [SHOWOFF] Thorn'khorn Keep | Palm grove
Post by: Vel on July 29, 2012, 11:34:35 pm
As for water, as far as I know - sdl removes any water when editing. This creates additional problems ... so I'm limited to a small pond (which was not shown in the screenshots)

As for the boxes, I know ... This was the idea. Demonstrate the "other" style of the level design (if you look at any city in wotlk, we see that they are very few small things)

and yet something ....
This zone is ready to CBT1, but not to the release.
now:
* Missing 20% doodads
* Missing custom skybox (will be made to the cbt2)

thx all for criticism
Title: Re: [SHOWOFF] Thorn'khorn Keep | Palm grove
Post by: Eluo on July 30, 2012, 01:18:42 am
Quote
As for water, as far as I know - sdl removes any water when editing. This creates additional problems ... so I'm limited to a small pond (which was not shown in the screenshots)
Well as this problem exsists for a long period of time i just kinda got used to it. The thing is you just have to plan it into your area creation and Adding water was for me always the very last step that i did on my adts after i did ingame troubleshooting and stuff. While editing i chose a flat doodad (like a carpet or sth) and scaled it up and spawned it on the water level that i wanted to have. With that i could see where the water border is ;)


Quote
As for the boxes, I know ... This was the idea. Demonstrate the "other" style of the level design (if you look at any city in wotlk, we see that they are very few small things)
Yeah i know what you mean ;)
But still you got to add diffrent things. The outposts in classic wow mostly were very detailed. And with the features in noggit you can just go there and extract some sort of "shopping list" and use it to spawn the stuff ;)
(with the export to textfile feature i mean)


Keep on the good work!
Title: Re: [SHOWOFF] Thorn'khorn Keep | Palm grove
Post by: Vel on July 30, 2012, 01:27:27 am
Quote from: "Eluo"
Quote
While editing i chose a flat doodad (like a carpet or sth) and scaled it up and spawned it on the water level that i wanted to have. With that i could see where the water border is ;)!
lol, I'm doing the same :D


Quote from: "Eluo"
Yeah i know what you mean ;)
But still you got to add diffrent things. The outposts in classic wow mostly were very detailed. And with the features in noggit you can just go there and extract some sort of "shopping list" and use it to spawn the !

Yes ... I originally wanted to make about 80% custom doodads of total. But then I realized it was too much work ...
In the end, I decided trying to mix doodads from different expansions. I think it was pretty good. :[
But yeah ... you're not the first who said it as "not the best choice"
Title: Re: [SHOWOFF] Thorn'khorn Keep | Palm grove
Post by: detonatorss on July 30, 2012, 07:04:26 am
just awesome
Title: Re: [SHOWOFF] Thorn'khorn Keep | Palm grove
Post by: Norimar on July 30, 2012, 07:42:49 am
Like I said already in the chattbox, the palms looks a bit like toys :]
And I have to agree with Eluo, the Jungle have to less differenc in it. Take some other bushes or flowers in, too, so it will be fine ;)
Title: Re: [SHOWOFF] Thorn'khorn Keep | Palm grove
Post by: Filipsons on August 04, 2012, 04:29:27 pm
Nice grass, your work?
Title: Re: [SHOWOFF] Thorn'khorn Keep | Palm grove
Post by: Vel on August 04, 2012, 04:44:57 pm
yes, in mdlvis