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Wrath of the Lich King Modding => Resources and Tools => Topic started by: Eluo on August 22, 2011, 05:58:21 pm

Title: [TOOL] [MISC] MAP to OBJECT
Post by: Eluo on August 22, 2011, 05:58:21 pm
[center:3l4kiyjf]MAP to OBJECT by Tigurius[/center:3l4kiyjf][/b][/u]

About this tool:.
This tool adds the spawned doodads from an adt to a wmo as doodadset.

Additional Info:
Edit .py files for usage.
Requires python.

Download:
[attachment=0:3l4kiyjf]MapToObject.rar[/attachment:3l4kiyjf]


External:

File-upload.net (http://www.file-upload.net/download-3680770/MapToObject.rar.html)
Mediafire.com (http://www.mediafire.com/?iclub0gj74rccp5)
Title: Re: [TOOL] [MISC] MAP to OBJECT
Post by: Frequentic on October 20, 2011, 08:44:51 pm
Great. Exactly what I were looking for.
Title: Doodadset creation
Post by: merunes on July 30, 2012, 06:33:22 pm
I hope this is the Right place to post this.

i wanted to creat my own doodadsets but found only this tool
viewtopic.php?f=59&t=810 (http://modcraft.io/viewtopic.php?f=59&t=810" onclick="window.open(this.href);return false;)
and i dont know how to use or handle it, anyone maybe have a tip, a manual or some help for me?
Title: Re: Doodadset creation
Post by: tharo on July 31, 2012, 10:27:38 am
It seems that Tigus tool aims for you to pass an ADT File (Map file, you know) to it and it will create you a wmo that includes all of them together.

So far the good Message. Now the bad one: I had a look at the source. I dont know any Phyton but what I saw so far this tool isn't rlly "done" right now. It seems that you have to change the input file AND the export files inside of the source-code ..

MapToObject.py
Line: 30
Line: 71
Line: 72

The whole thing looks more like leaked, not like an release .. But after changing those lines it might work. Dunno. I dont even have a python lib installed so I cannot test it.
Title: Re: Doodadset creation
Post by: Eluo on August 03, 2012, 02:19:44 pm
In fact it was intended to be finished ;)
But the thing has a few bugs sadly and can't be used.

I'll quote myself from another topic
Quote
Infact tigurius made a python script which can be found in the tool section for this exact thing.
The only problem is ,that if you want to do it with doodads like this:
(http://imagr.eu/up/4f04cc83bf9923_Unbenannt-1.jpg)

it ends looking ingame like that:
(http://imagr.eu/up/4f04ccac3e77b1_Unbenannt-1.jpg)

Maybe of you programmers could have a look at this. This tool + something that could increase the bounding box of the wmo would be a hell of a tool. The possibilities that could be achieved with such a program .. could be amazing. Custom battlegrounds, instances, caves, houses and other stuff could be easiey done.

Also these posts will be moved into the topic of the tool.
Title: Re: [TOOL] [MISC] MAP to OBJECT
Post by: tharo on August 04, 2012, 10:57:19 pm
Just call me on skype/irc and give me an exact feature list ... and I will deliver.