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Author Topic: [RELEASE] Custom GameObjects 4.3.4  (Read 7790 times)

quillerk

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Re: [RELEASE] Custom GameObjects 4.3.4
« Reply #15 on: December 04, 2014, 07:40:33 pm »
I intended to use this patch for housing systems, but most houses crash client
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

kojak488

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Re: [RELEASE] Custom GameObjects 4.3.4
« Reply #16 on: December 06, 2014, 04:06:32 am »
It takes less time to add an individual house to the GO template than it takes to write this post.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Milly

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Re: [RELEASE] Custom GameObjects 4.3.4
« Reply #17 on: December 06, 2014, 03:30:00 pm »
Quote from: "Temptation_Town"
Quote from: "quillerk"
Unfortuanately most of the GO crash my client :(

Something wrong with your client.

I've checked most of them in game, even in x10 scale, no crashes.

...

But I've found this patch useless. Dark Nights is epic but this one is not.

50% of patch are creature-liked GOs. Why? When we can use default creatures with 2 more flags to block the PC interaction.

I expected some epic building stuff, but there isn't.
This patch contains every single wmo and m2 in the game named exactly as it appears in the MPQ files.

The creature GOs are in there because that's just the way Blizzard had them. Why does it matter?

All the "epic building stuff" is in there, you just gotta find it. Use your WoW Model Viewer to find what you need.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Temptation_Town

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Re: [RELEASE] Custom GameObjects 4.3.4
« Reply #18 on: December 08, 2014, 09:58:41 pm »
Quote from: "Milly"
This patch contains every single wmo and m2 in the game named exactly as it appears in the MPQ files.

The creature GOs are in there because that's just the way Blizzard had them. Why does it matter?

All the "epic building stuff" is in there, you just gotta find it. Use your WoW Model Viewer to find what you need.

Yup, my apologies here. I've checked this again and found more displayIDs.

And that sir above was right too, some of them crash the client.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Milly

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Re: [RELEASE] Custom GameObjects 4.3.4
« Reply #19 on: December 09, 2014, 12:18:10 am »
Quote from: "Temptation_Town"
Quote from: "Milly"
This patch contains every single wmo and m2 in the game named exactly as it appears in the MPQ files.

The creature GOs are in there because that's just the way Blizzard had them. Why does it matter?

All the "epic building stuff" is in there, you just gotta find it. Use your WoW Model Viewer to find what you need.

Yup, my apologies here. I've checked this again and found more displayIDs.

And that sir above was right too, some of them crash the client.

Naturally there would be at least some of them that crash the client,
as I've seen that happen on every WoW server ever. But hopefully it's
not to the point where it crashes on every other object lol
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Rangorn

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Re: [RELEASE] Custom GameObjects 4.3.4
« Reply #20 on: December 09, 2014, 06:20:24 pm »
Don't spawn the gameobject with _XXX.wmo,  (like _001.wmo or _015.wmo)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

srvory

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Re: [RELEASE] Custom GameObjects 4.3.4
« Reply #21 on: December 18, 2014, 02:25:22 am »
Awesome milly!
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Смердокрыл

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Re: [RELEASE] Custom GameObjects 4.3.4
« Reply #22 on: July 10, 2015, 01:28:58 pm »
Quote from: "Milly"
.
Where is it gone?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
or no.
At least I tried.