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Wrath of the Lich King Modding => Resources and Tools => Topic started by: Steff on January 18, 2012, 09:58:10 am
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It´s a CMD tool to set ground effects IDs for textures on a ADT.
You can also clear them by useing 0.
c++ Source included.
[attachment=0:1xkjcwe9]groundeffect.zip[/attachment:1xkjcwe9]
Mirror:
http://www.file-upload.net/download-4374949/groundeffect.zip.html
After using this tool you will have to use this tool here:
viewtopic.php?f=59&t=1671 (http://modcraft.io/viewtopic.php?f=59&t=1671" onclick="window.open(this.href);return false;)
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Important: I did make a mistake there. This assigns only the ids, not sets the mask on where to display them! Most likely this will not work correctly!
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fully wrong work :
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I think something like this algorithm:
Check layer 0(Root layer):
Check layer 0 Detail ID
Full adt spawn
Check layer 1
Check Layer 1 DetailID
If the there is Minichunk layer 1(for example layer 0 + layer 1), then replace Minichunk flag to layer1 detail doodad
Check layer 2
Check Layer 2 DetailID
If the there is Minichunk layer 2, then replace Minichunk flag to layer 2 detail doodad
Check layer 3
Check Layer 3 DetailID
If the there is Minichunk layer 3, then replace Minichunk flag to layer 3 detail doodad
Thus there is a replacement for Minichunk flag on the top layer. (regardless of how much to use minichunk this layer.)
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this thing dont workfor me(
in 010 it shows that chunk has detailid, but in game... nothing
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Could you reupp it?
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reupped.
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how do u use this tool? for me it crashes on start....
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Its an CMD tool You must use it over the CMD.
http://en.wikipedia.org/wiki/Command_Prompt (http://en.wikipedia.org/wiki/Command_Prompt" onclick="window.open(this.href);return false;)
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Well there may be errors but I havent got them. Though i was using an existing adt and switching up textures and the doodads (half of a warcraft state actually) This combined with the ground doodad fixing tool, worked perfect for me. :) Instead of a barren wasteland i now have a grassland, and combining both tools also did update the texture doodad. (as in i painted in some new paths etc and this plus the other tool put on the paths the doodads i wanted) As for an adt that didnt have previous doodads, no go, it didnt add them, but an easy work around would be to just use an existing and make it yours.
Dont know how you guys make these things but keep it up!
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I'd like to ask, might it be possible to set 0 as -1 (in Hex value) instead of it having no effect at all ? Or is this not possible/not helping ?
EDIT: Okay, let me rephrase it. Does 0 equal -1 in the particular areas ?
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What? xD
If you assign the layer the ID 0, it actually sets the ID to 0(no gorundeffect doodad).
If you type in -1, it leaves the ID as it is. Meaning if the layer already has the GE ID 2437 then it will leave this ID assigned to the layer.
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can some one make a guide for useing thes tools for noggit plz
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Follow the board. Just did this some days ago.
viewtopic.php?f=22&t=2357 (http://modcraft.io/viewtopic.php?f=22&t=2357" onclick="window.open(this.href);return false;)
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reuppload link please @.@
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Mirror link works fine for me
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Also as most tools included in my modding pack from the tutorial.