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Wrath of the Lich King Modding => Resources and Tools => Topic started by: Steff on January 18, 2012, 09:58:10 am

Title: [TOOL] Ground Effects CMD Tool (detail doodads, clutter)
Post by: Steff on January 18, 2012, 09:58:10 am
It´s a CMD tool to set ground effects IDs for textures on a ADT.
You can also clear them by useing 0.

c++ Source included.

[attachment=0:1xkjcwe9]groundeffect.zip[/attachment:1xkjcwe9]

Mirror:
http://www.file-upload.net/download-4374949/groundeffect.zip.html


After using this tool you will have to use this tool here:
viewtopic.php?f=59&t=1671 (http://modcraft.io/viewtopic.php?f=59&t=1671" onclick="window.open(this.href);return false;)
Title: Re: [TOOL] Ground Effects CMD Tool
Post by: schlumpf on January 18, 2012, 10:02:13 am
Important: I did make a mistake there. This assigns only the ids, not sets the mask on where to display them! Most likely this will not work correctly!
Title: Re: [TOOL] Ground Effects CMD Tool
Post by: Vel on January 25, 2012, 06:14:57 pm
fully wrong work :
----

 I think something like this algorithm:

Check layer 0(Root layer):
Check layer 0 Detail ID

Full adt spawn



Check layer 1
Check Layer 1 DetailID

If the there is Minichunk  layer 1(for example layer 0 + layer 1), then replace Minichunk flag to layer1 detail doodad

Check layer 2
Check Layer 2 DetailID

If the there is Minichunk  layer 2, then replace Minichunk flag to layer 2 detail doodad


Check layer 3
Check Layer 3 DetailID

If the there is Minichunk  layer 3, then replace Minichunk flag to layer 3 detail doodad

Thus there is a replacement for Minichunk flag on the top layer. (regardless of how much to use minichunk this layer.)
Title: Re: [TOOL] Ground Effects CMD Tool
Post by: Zim4ik on January 29, 2012, 12:40:16 pm
this thing dont workfor me(
in 010 it shows that chunk has detailid, but in game... nothing
Title: Re: [TOOL] Ground Effects CMD Tool
Post by: Eluo on May 19, 2012, 07:43:57 pm
Could you reupp it?
Title: Re: [TOOL] Ground Effects CMD Tool
Post by: Steff on May 19, 2012, 07:55:05 pm
reupped.
Title: Re: [TOOL] Ground Effects CMD Tool (detail doodads, clutter)
Post by: resinate on May 24, 2012, 02:49:41 am
how do u use this tool? for me it crashes on start....
Title: Re: [TOOL] Ground Effects CMD Tool (detail doodads, clutter)
Post by: Steff on May 24, 2012, 06:12:31 am
Its an CMD tool You must use it over the CMD.

http://en.wikipedia.org/wiki/Command_Prompt (http://en.wikipedia.org/wiki/Command_Prompt" onclick="window.open(this.href);return false;)
Title: Re: [TOOL] Ground Effects CMD Tool (detail doodads, clutter)
Post by: elarose on June 07, 2012, 06:23:46 pm
Well there may be errors but I havent got them. Though i was using an existing adt and switching up textures and the doodads (half of a warcraft state actually) This combined with the ground doodad fixing tool, worked perfect for me. :)  Instead of a barren wasteland i now have a grassland, and combining both tools also did update the texture doodad. (as in i painted in some new paths etc and this plus the other tool put on the paths the doodads i wanted) As for an adt that didnt have previous doodads, no go, it didnt add them, but an easy work around would be to just use an existing and make it yours.

Dont know how you guys make these things but keep it up!
Title: Re: [TOOL] Ground Effects CMD Tool (detail doodads, clutter)
Post by: Ascathos on June 13, 2012, 11:43:19 pm
I'd like to ask, might it be possible to set 0 as -1 (in Hex value) instead of it having no effect at all ? Or is this not possible/not helping ?

EDIT: Okay, let me rephrase it. Does 0 equal -1 in the particular areas ?
Title: Re: [TOOL] Ground Effects CMD Tool (detail doodads, clutter)
Post by: Eluo on June 14, 2012, 12:28:46 am
What? xD

If you assign the layer the ID 0, it actually sets the ID to 0(no gorundeffect doodad).
If you type in -1, it leaves the ID as it is. Meaning if the layer already has the GE ID 2437 then it will leave this ID assigned to the layer.
Title: Re: [TOOL] Ground Effects CMD Tool (detail doodads, clutter)
Post by: codyt99 on September 15, 2012, 04:33:31 am
can some one make a guide for useing thes tools for noggit plz
Title: Re: [TOOL] Ground Effects CMD Tool (detail doodads, clutter)
Post by: Steff on September 15, 2012, 09:17:05 am
Follow the board. Just did this some days ago.

viewtopic.php?f=22&t=2357 (http://modcraft.io/viewtopic.php?f=22&t=2357" onclick="window.open(this.href);return false;)
Title: Re: [TOOL] Ground Effects CMD Tool (detail doodads, clutter)
Post by: shawn on September 06, 2015, 03:45:59 am
reuppload link please @.@
Title: Re: [TOOL] Ground Effects CMD Tool (detail doodads, clutter)
Post by: Vatoto on September 06, 2015, 12:42:11 pm
Mirror link works fine for me
Title: Re: [TOOL] Ground Effects CMD Tool (detail doodads, clutter)
Post by: Steff on October 14, 2015, 01:07:55 pm
Also as most tools included in my modding pack from the tutorial.