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Messages - Dundee64

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1
Resources and Tools / Re: [RELEASE] "Better" Procedural Water 3.3.5a
« on: September 30, 2014, 12:11:50 pm »
Other than that mine blank.blp is using DXT1a format while Milly´s is on DXT3. This might make some difference. Since i use this blank for some time to hide textures i tried it and it just worked.

2
Resources and Tools / Re: [RELEASE] "Better" Procedural Water 3.3.5a
« on: September 29, 2014, 09:10:57 am »
Hi there.
Water worked for my client without any problems. But when i tested it with other people, they had this "white milk" problem too. I tried a thing or two and replacing blank file seems to fix it for me.

http://ulozto.net/xLHS65kh/blank-zip

Here u go. Its czech server but u should be able to download it. Hope that helps.

3
Modelling and Animation / Re: [QUESTION] Porting Cataclysm helmet
« on: August 04, 2013, 01:09:37 pm »
Yeah, i used what is inside that folder to create MPQ. I have already successfully ported mastiff and fox NPCs and they are working fine.

4
Modelling and Animation / Re: [QUESTION] Porting Cataclysm helmet
« on: August 03, 2013, 01:26:21 pm »
Here is link of what i have in my MPQ ulozto*net/xapRd92b/mpq-zip (i dont have a permission to post links   :(  )
Can some1 tell me what have i done wrong?

5
Modelling and Animation / Re: [QUESTION] Porting Cataclysm helmet
« on: August 02, 2013, 08:05:48 pm »
I think that is not problem neither. Icon for that hat is working fine
Anyway path is ITEM/OBJECTCOMPONENTS/HEAD/

In dbc i have this
70759,"helm_cloth_gilneashat_a_01.mdx",,"helm_cloth_gilneashat_a_01commonb",,"inv_helmet_51",,0,0,0,0,0,7,249,249,,,,,,,,,0,0

6
Modelling and Animation / Re: [QUESTION] Porting Cataclysm helmet
« on: August 02, 2013, 05:54:41 pm »
Yes, for each race male + female m2+skin

7
Modelling and Animation / [QUESTION] Porting Cataclysm helmet
« on: August 02, 2013, 04:03:59 pm »
Hi there :)

I´ve got a problem here. I am porting Cataclysm tophat (Lord Walden's Top Hat) to 3.3.5a Lich King. I followed tutorial about porting stuff but when i put my helm on, it´s just invisible and my character hair is cut.

Steps i did:

1. Extracted m2, skin files, bmp, icon from Cata mpqs
2. Moved line about stuff from Cata dbc to WotLK dbc
3. Opened m2 and skin, used template, edited nTexUnit and Cameras, copied ofsTexUnit from ofsTransLookup
4. Created new MPQ patch from these files.
5. Created item in database
6. Tested my invisible tophat :D

I should mention, that i already ported some NPC (fox, mastiff, ettin) and they´re working fine.

Is it even possible to port these things?
Sorry for my english. It must be painful to even read my post :D

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