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Miscellaneous / Re: Custom Flying mount issue.
« on: May 12, 2017, 02:52:04 pm »
figure it out, it was an issue in spell_generic trinity has changed the code. simply revert it.
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Miscellaneous / Re: Custom Flying mount issue.« on: May 12, 2017, 02:52:04 pm »
figure it out, it was an issue in spell_generic trinity has changed the code. simply revert it.
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Miscellaneous / Custom Flying mount issue.« on: May 08, 2017, 05:37:03 pm »
Hey, i recently retro-ported all mounts for the community pack. however I've got a weird issue on flying mounts witch i didin't had on first tests.
it seems that the original aura & spell real mount aura are active together. when I'm trying to dismount the client crash. any hint ? my patches can be found here : http://www.modcraft.io/index.php?topic=11262.0 ![]() 3
Resources and Tools / Re: 3.3.5 Community Client« on: April 09, 2017, 10:41:26 pm »
Items are a whole. it need all patches to get working. since some item use creature models or WMO as hardcoded textures. any way hope it does the job correctly :p
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Resources and Tools / Re: 3.3.5 Community Client« on: April 09, 2017, 10:09:22 am »
Thanks =) Philippovitch it's me just my very old nickname.
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Resources and Tools / 3.3.5 Community Client (Cata - MoP - WoD - Legion)« on: April 08, 2017, 07:00:40 pm »
Alpha Pack Download Link :
https://drive.google.com/open?id=0B0at7TKGXopAcGJrLVppUkItanM Includes : Patch-C : Creature & Textures Patch-I : Item Cata-Mop-WoD Patch-L : Item Legion 7.0.1 > 7.1.5 (Not Fully Added in dbc) Patch-W : Buildings Patch-H : HD Pack (HD Pack Required For 3D Belt) Server Side : DBC Server Side : Item_Template SQL -- Update 1 : Added : Spell.dbc (enGB, frFR, enUS) Added : SqlScript.sql Added : Patch-enGB-4.MPQ (Spell for enGB client) Added : Patch-enUS-4.MPQ (Spell for enUS client) Added : CoreScript - Transmog Script for 3D Belt - SpellGeneric.cpp Added : Readme. -- Update 2 : Added Legion Artifacts Weapons (Sql) -- Update 3 update Patch-enGB-4/Patch-frFR-4/Patch-EnUS-4 Updated Spell.dbc brings 314 New Compagnon list here : http://www.wowhead.com/spells/compan...lls:200+1+17+2 -- Update 4 Patch-W Should no more cause the game to have green texture in some place of azeroth. Looking for extra hands to help me on this project. The Goal : I'm aiming to help every new and old server to get a decent content. Patches won't be encrypted. A Community Top Site will be launched. A Community Launcher is in preparation (in c#) A Community DBC Files Checker is in preparation (so we see if your server is compatible) the idea is that all server / player use this client as a base. and server would only make download their custom maps if they have one. Join the retrolution : https://www.facebook.com/WoWRetrolution/ 6
"Retro-Porting" / Re: [QUESTION] [WotLk] Item Icon & ItemDisplayInfo (WOD > Wo« on: January 25, 2017, 05:55:45 am »Quote from: "Mr. DK" The dbc you are looking for is: Thank you ! just figured out from your screenshot that my WDBX definitions was not complete ! <3<3 7
"Retro-Porting" / Re: [QUESTION] [WotLk] Item Icon & ItemDisplayInfo (WOD > Wo« on: January 24, 2017, 08:17:31 am »
I'm simply trying to evolve client side and see what could be accomplish. however i've been working so far on retro-porting cata/mop/wod/legion DB2/DBC data without actually looking at original DBC.
Simply by assembling file names together however i'm still stuck on Icon data. their missing for WOD/Legion I also did not completed full gear i'm still working on it shoulder/gloves/head/weapons took me around 200 hours (finding out how to assemble a custom DBC from scratch). i also took a few weeks to study correctly how dbc/client works. i will be probably releasing my work when i will be done. 8
"Retro-Porting" / [QUESTION] [WotLk] Item Icon & ItemDisplayInfo (WOD > Wotlk)« on: January 24, 2017, 04:22:39 am »
Hello,
I've been working for several days/week on a massive retro-porting method i achieve to built up a complete ItemDisplayInfo.dbc for Wotlk however i still encounter issue collecting Icon Name Data. As some of you may know. structure since WOD has changed and Icon path is not sorted anymore in itemdisplayinfo.dbc but in FileData However, It seems like there's no Link between ID's linking DisplayID to Icon Data in FileData.dbc/db2. So i'm deseperatly looking for that special Path that would help me to finish my assembler. In Short : I'm Looking for the path that take ID From FileData To DisplayID from ItemDisplayInfo.dbc if anyone could help that would be lovely appreciated. 9
Recruitment / Re: [PAID] [PROJECT] [WotLk] Looking for Map Maker« on: December 11, 2016, 01:02:16 pm »
Anyone ? it's Really important to me please !
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Recruitment / [PAID] [PROJECT] [WotLk] Looking for Map Maker« on: December 11, 2016, 04:31:06 am »
Hey, I'm currently looking someone that can make a small job concerning map making.
it's not a huge work. i just need precision and good job. I'm paying 15e. it's just about moving a game-object (Dalaran city) to a custom map. and create some specific area in it. should be including vmaps/mmaps handling. it's urgent thanks ! PM me. I may also ask for next future some other kind of job related to dbc/import/etc also paid. 11
Random / [QUESTION] [WotLk] Adding Features In Portrait Via LUA Addon« on: March 25, 2016, 08:32:10 pm »
Hey i wonder if anyone know about how we can add extra menu to Player Portrait when clicking right clic on it ? i know this is possible via addon but i know nothing about LUA code. if anyone can help will be glad.
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