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Messages - Konattchi

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1
"Retro-Porting" / Re: [RELEASE] Wod Models [4.3.4]
« on: July 03, 2015, 12:30:01 pm »
No I wont be releasing anything anymore what you are seeing here is the limit of my abilities. I am not a pro all I did was use phantomx's guide on porting the models for 4.3.4 and lower versions and the main reason I did that is because my server used to be on 4.3.4. Now that our server upgraded to 5.4.8 that has long had a very good functioning wod models custom patch since pandaria was the first expansion to introduce this quality of models it was not hard for people to port the models for that version. Basically I don't need to work on these models anymore and even if I wanted to I do not have the skills and knowledge to do anymore than what i already did. So sorry guys I made the first step I pass the baton to you make me proud and finish what I could not. Good luck everyone!

2
Resources and Tools / Re: MoP exe how to remove you need to convert account
« on: February 26, 2015, 08:08:42 am »
Sorry I am an even bigger noob how do you use this?

3
Resources and Tools / Re: MoP exe how to remove you need to convert account
« on: February 22, 2015, 09:15:06 pm »
I am a bit of a noob so can you give me a bit of a more detailed explanation?

4
Resources and Tools / MoP exe how to remove you need to convert account
« on: February 22, 2015, 05:45:10 pm »
Does anybody know how to remove the convert you account to battle.net check? I have no idea where to ask my question so since there are other wow.exe related topics in this section I am asking here.

5
"Retro-Porting" / Re: [RELEASE] Wod Models [4.3.4]
« on: February 05, 2015, 01:24:31 am »
Quote from: "OtecPolnoc"
Will be added in the near future into patch, draenei?
Truth to be told I am not sure. I was only able to master the skills that phantom gave us through his tutorial video the problems that I am facing with undead and draenei are not solvable with his guide. If he or somebody else makes a tutorial which explains how to tackle these problems I can try once more to convert undeads and draenei otherwise they will remain a dream to be seen on cata. Regardless my server will soon upgrade to Pandaria and once this happens there is no reason anymore to try to convert any models to cata since pandaria already has existing wod patches for a long time now. So the answer to your question is most likely no.

6
"Retro-Porting" / Re: [RELEASE] Wod Models [4.3.4]
« on: February 03, 2015, 07:31:29 pm »
Does anybody know how to make the npc models load the old hair texture and not the new models hair texture?

7
"Retro-Porting" / [RELEASE] Wod Models [4.3.4]
« on: February 01, 2015, 11:32:02 pm »
I decided to make a topic with all my Wod to Cata progress so that its not lost when posted in other topics and so that other people that are more knowledgeable than me can be more motivated to do the 2 races that I just can't do no matter what. Here are the races and the download link:
















Some of the screenshots are a bit older but overall all races except for blood elfs have facial and scalp textures and have the same problems as every other converted model with missing hairstyles and etc...
Here is a download link: https://mega.co.nz/#!Osc30LyB!EBxM60hT0 ... kTqVY7qyes
Hope some of you pros can finally help with draeneis and undead and maybe fix the models overall as a whole with their missing hairstyles and things. Also to use the wod patch put the mpq file in DataCache and use the exe from the rar.
[media:1yq9ev8x]https://www.youtube.com/watch?v=VtoGPGUHDIk[/media:1yq9ev8x]

8
"Retro-Porting" / Re: Wod models to Cataclysm
« on: November 24, 2014, 02:40:28 am »
Fixed the old humans and night elfs models loading in the caverns of time illusions. Now the new models will load when u have the human or night elf illusion in caverns of time. Download link is the same

9
Miscellaneous / Re: Caverns of time morph ids in creaturedisplay
« on: November 24, 2014, 02:06:12 am »
Found the ids for humans it was:
Male: 19723
Female: 19724
For Night Elfs:
Male:39690
Female:39689
These are the ids at which u have to change the modelsback to normal or with new model ids u have for either humans or night elfs in caverns of time

10
Quote from: "Gurluas"
Something similar was done with Goblins when Cata Goblins first came out before the Baked textures were found.

What was done is that somehow a new model called gobinold was made, and the npcs were tied to them.
I'm not sure how you'd do that here because I never understood how Goblinold was assigned an ID
I did this with my custom patch for 4.3.4 and the problem is I also put the old model for the caverns of time morphs and I have no idea what the caverns of time morphs IDs are to put the player models there and not the old models. Asked around even the guy who suggested this idea in the first place and he ignored me and didnt answer.

11
I guess I didnt post it earlier so ima post it now.
https://www.dropbox.com/s/3mfrayj24qjsy ... h.rar?dl=0
This is all the 7 races I did for 4.3.4 with facial and scalp textures

12
Miscellaneous / Caverns of time morph ids in creaturedisplay
« on: November 17, 2014, 02:15:39 pm »
I need those display IDs cause the characters get really fucked up if morphed with the new models in caverns of time and I need to set the morphs to the correct model ID to fix this. Problem is i have no idea how to find out what these ids are all I know is that 20580 for male gnome and I need the night elf and human ones the most

13
Here is my Facial and Scalp textures edition for 4.3.4
https://www.dropbox.com/s/yaaxq7cia2cpi ... n.rar?dl=0
Still no Undead and Draeneis and I still have no idea how to fix broken or missing geosets so its the same old problems with them but at least they have facial and scalp textures now.

14
I seem to be unable to find these piercings textures for female dwarf anywhere. Does anybody know anything about that?

15
Quote from: "phantomx"
No skin just the bones the upper body bones are fine the lower body are the ones mess up here I'll give you and example of the HD model with the bones being part of the body.



Everything that is skin color on the bones those are the bones you need to make into their own geoset.

Besides that I also believe that you might of joined your bones onto the wrong geosets and that's why the gear goes over them I've never had that issue.

P.S

In wotlk there isn't a 3D model for the face wrap X so that's why it's painted onto the face.
Is there a way to make it appear in wotlk and cataclysm?

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