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Wrath of the Lich King Modding => Resources and Tools => Topic started by: Eluo on August 22, 2011, 03:00:11 am

Title: [TOOL] [M2 edit] Animation Porter
Post by: Eluo on August 22, 2011, 03:00:11 am
[center:33komqra]Animation Porter by Tigurius[/center:33komqra][/b][/u]

About this tool:.
Copys the animation of one model to another.

Additional Info:
Used in 3.x
Source Included

Download:
[attachment=0:33komqra]anim porter.rar[/attachment:33komqra]


External:

File-upload.net (http://www.file-upload.net/download-3679568/anim-porter.rar.html)
Mediafire.com (http://www.mediafire.com/?5h8rz9kjrdqcgvq)
Title: Re: [TOOL] [M2 edit] Animation Porter
Post by: Gurluas on June 14, 2014, 04:37:14 am
Apparently the source code is missing.
Can you check that it's there?
Title: Re: [TOOL] [M2 edit] Animation Porter
Post by: The_Tauren on June 15, 2014, 04:15:16 am
I'm actually trying to figure out how to use this tool. So far I was able to load both models, a matter of getting both the .m2's and .skin's in the same file as the .exe, but then I am clueless as what to do with swapping the animations from model 2 to model 1.

It has something to do with the bones, correct? But what I don't understand is what to do with them. For example, if I were switching the animations of a blood elf to that of a night elf, I'd load model 1 as the blood elf and model 2 as the night elf. But then what? : l

Any help is appreciated, I know this is kind of a dumb question. Thanks anyway!
Title: Re: [TOOL] [M2 edit] Animation Porter
Post by: phucko1 on June 15, 2014, 04:28:53 am
http://www.ownedcore.com/forums/blogs/t ... orting.htm (http://www.ownedcore.com/forums/blogs/tigurius/192-animation-porting.htm" onclick="window.open(this.href);return false;)
http://www.ownedcore.com/forums/world-o ... ting.htmll (http://www.ownedcore.com/forums/world-of-warcraft/world-of-warcraft-model-editing/wow-me-tools-guides/288252-guide-animation-porting.htmll" onclick="window.open(this.href);return false;)
Title: Re: [TOOL] [M2 edit] Animation Porter
Post by: The_Tauren on June 15, 2014, 05:03:58 am
How do I know which bones are corresponding? And will I have to swap each bone or is that what the port all button's for?
Title: Re: [TOOL] [M2 edit] Animation Porter
Post by: The_Tauren on June 17, 2014, 09:51:56 pm
I would still like some help in understanding which bones to swap.
Title: Re: [TOOL] [M2 edit] Animation Porter
Post by: phucko1 on June 18, 2014, 05:47:08 am
Modit, Blender or Animporter's bone tree can tell you which bones are where.
Title: Re: [TOOL] [M2 edit] Animation Porter
Post by: The_Tauren on June 18, 2014, 02:47:38 pm
I'm using animporter and am looking at the bone tree. Could you give me an example of how some bones are the same?
Title: Re: [TOOL] [M2 edit] Animation Porter
Post by: phucko1 on June 19, 2014, 03:22:06 am
Some keybones are named for example if it looks like this.
Bone7
-Bone8
--Bone9Righthand

Than bone 8 is most probably the right elbow and bone 7 the right shoulder.
Title: Re: [TOOL] [M2 edit] Animation Porter
Post by: The_Tauren on June 19, 2014, 03:46:27 pm
Ok thank you.
Title: Re: [TOOL] [M2 edit] Animation Porter
Post by: Alastor on June 19, 2014, 04:48:52 pm
As Phucko said

Just open your model in M2I and have a look on Bone Names or in MDLVIS they can show names both
Title: Re: [TOOL] [M2 edit] Animation Porter
Post by: Neldor on July 10, 2014, 08:44:07 pm
Thanks for tool  :)
Title: Re: [TOOL] [M2 edit] Animation Porter
Post by: morbent on June 06, 2016, 12:31:56 pm
Sorry for necroing, but the attachment no longer works. Can anyone give a copy?
Title: Re: [TOOL] [M2 edit] Animation Porter
Post by: Alastor on June 06, 2016, 12:45:16 pm
http://www22.zippyshare.com/v/ChqBbfkd/file.html (http://www22.zippyshare.com/v/ChqBbfkd/file.html" onclick="window.open(this.href);return false;)
Title: Re: [TOOL] [M2 edit] Animation Porter
Post by: morbent on June 07, 2016, 03:07:08 am
Thanks!