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Wrath of the Lich King Modding => Resources and Tools => Topic started by: Eluo on August 22, 2011, 03:00:11 am
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[center:33komqra]Animation Porter by Tigurius[/center:33komqra][/b][/u]
About this tool:.
Copys the animation of one model to another.
Additional Info:
Used in 3.x
Source Included
Download:
[attachment=0:33komqra]anim porter.rar[/attachment:33komqra]
External:
File-upload.net (http://www.file-upload.net/download-3679568/anim-porter.rar.html)
Mediafire.com (http://www.mediafire.com/?5h8rz9kjrdqcgvq)
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Apparently the source code is missing.
Can you check that it's there?
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I'm actually trying to figure out how to use this tool. So far I was able to load both models, a matter of getting both the .m2's and .skin's in the same file as the .exe, but then I am clueless as what to do with swapping the animations from model 2 to model 1.
It has something to do with the bones, correct? But what I don't understand is what to do with them. For example, if I were switching the animations of a blood elf to that of a night elf, I'd load model 1 as the blood elf and model 2 as the night elf. But then what? : l
Any help is appreciated, I know this is kind of a dumb question. Thanks anyway!
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http://www.ownedcore.com/forums/blogs/t ... orting.htm (http://www.ownedcore.com/forums/blogs/tigurius/192-animation-porting.htm" onclick="window.open(this.href);return false;)
http://www.ownedcore.com/forums/world-o ... ting.htmll (http://www.ownedcore.com/forums/world-of-warcraft/world-of-warcraft-model-editing/wow-me-tools-guides/288252-guide-animation-porting.htmll" onclick="window.open(this.href);return false;)
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How do I know which bones are corresponding? And will I have to swap each bone or is that what the port all button's for?
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I would still like some help in understanding which bones to swap.
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Modit, Blender or Animporter's bone tree can tell you which bones are where.
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I'm using animporter and am looking at the bone tree. Could you give me an example of how some bones are the same?
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Some keybones are named for example if it looks like this.
Bone7
-Bone8
--Bone9Righthand
Than bone 8 is most probably the right elbow and bone 7 the right shoulder.
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Ok thank you.
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As Phucko said
Just open your model in M2I and have a look on Bone Names or in MDLVIS they can show names both
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Thanks for tool :)
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Sorry for necroing, but the attachment no longer works. Can anyone give a copy?
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http://www22.zippyshare.com/v/ChqBbfkd/file.html (http://www22.zippyshare.com/v/ChqBbfkd/file.html" onclick="window.open(this.href);return false;)
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Thanks!