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Wrath of the Lich King Modding => Resources and Tools => Topic started by: megamoocow on July 03, 2016, 04:11:34 pm

Title: [RELEASE:Map] [WotLk] Darkmoon Faire Island Template
Post by: megamoocow on July 03, 2016, 04:11:34 pm
I have taken fresh ADT's and injected the Heightmaps from Cataclysm Darkmoon Faire Island and created a generic island template. This comes with no models and works in WoTLK 335a stock and Noggit. I have also included allwater.exe and the batch file encase you want to modify ocean type and levels for any of your maps.

I will be adding more of these (I hope) as time permits.

Enjoy!

http://s000.tinyupload.com/index.php?file_id=15887654845511486143
Title: Re: [RELEASE:Map] [WotLk] Darkmoon Faire Island Template
Post by: Dracbane on July 04, 2016, 05:58:51 am
Quote from: "megamoocow"
I have taken fresh ADT's and injected the Heightmaps from Cataclysm Darkmoon Faire Island and created a generic island template. This comes with no models and works in WoTLK 335a stock and Noggit. I have also included allwater.exe and the batch file encase you want to modify ocean type and levels for any of your maps.

I will be adding more of these (I hope) as time permits.

Enjoy!


That is awesome dude! Would love to know how you did it!
Title: Re: [RELEASE:Map] [WotLk] Darkmoon Faire Island Template
Post by: Chaya_1987 on July 04, 2016, 12:16:28 pm
After fixxing edt file :

(http://image.prntscr.com/image/cee852063bef419a999ebd699e19138e.png)
Title: Re: [RELEASE:Map] [WotLk] Darkmoon Faire Island Template
Post by: Dracbane on July 04, 2016, 02:47:31 pm
Quote from: "Chaya_1987"
After fixxing edt file :


Why did it need fixed? Worked like a charm when I tried it.
Title: Re: [RELEASE:Map] [WotLk] Darkmoon Faire Island Template
Post by: Chaya_1987 on July 04, 2016, 04:20:04 pm
With wrong wdl file it cant work :)
Title: Re: [RELEASE:Map] [WotLk] Darkmoon Faire Island Template
Post by: Dracbane on July 06, 2016, 10:14:47 pm
Quote from: "Chaya_1987"
With wrong wdl file it cant work :)

I didnt have to change anything and it worked fine in Noggit and ingame.