Modcraft - The community dedicated to quality WoW modding!
Projects => Recruitment => Topic started by: stoneharry on August 20, 2012, 04:58:04 pm
-
I wish to have Tuskarr implemented in my 3.3.5a client.
The basics are done, but there are some bugs with the model:
- Helmets/capes do not work. Helmets can be hackfixed by using another races version, but the helmets are still far too small for the head of a tuskarr.
- Robes cause legs to disappear (http://i.imgur.com/EI8C4.jpg (http://i.imgur.com/EI8C4.jpg" onclick="window.open(this.href);return false;))
- No Female model exists.
I am paying for a fix to any one or more of these issues. Please contact me via skype or email to discuss further:
edit: Removed contact details since Zim4ik has kindly done this for me.
-
I can fix that)
-
I wish to have Tuskarr implemented in my 3.3.5a client.
The basics are done, but there are some bugs with the model:
- Helmets/capes do not work. Helmets can be hackfixed by using another races version, but the helmets are still far too small for the head of a tuskarr.
- Robes cause legs to disappear (http://i.imgur.com/EI8C4.jpg (http://i.imgur.com/EI8C4.jpg" onclick="window.open(this.href);return false;))
- No Female model exists.
I am paying for a fix to any one or more of these issues. Please contact me via skype or email to discuss further:
email: http://tagn.files.wordpress.com/2010/03/chopperdone.jpg (http://tagn.files.wordpress.com/2010/03/chopperdone.jpg" onclick="window.open(this.href);return false;)) and emote animations.... it never fix correctly.
-
only way to fix it is to import mesh on another skeleton and use its animation (for example a dwarf) but you will lost all beard/hair animation
-
I know about the missing emotions and animations from the model, but I regard the ones I did not list as non-essential. The 'chopper mount' position can be hackfixed as disabling that mount for the race altogether, whereas other emotions (such as dance, cheer) are not necessarily needed to create fluent gameplay. They are more-so bonus features.
The robes and helmets/capes are required really for a consistent gameplay experience however, which is why I want these issues fixed. So you don't need to use another race as a base and remake it at all, I think.
Thanks. :)
-
ok but tuskarr skeleton hasn't bones to animate cape, so if you add it you can't animate correctly (you must attach it on body)
without a good tool to fix skeleton and animations it can't be fixed as a blizzlike race model :D
-
Zim4ik has fixed it for me. :) Just modified the M2. Legs work by "geoset change" I think he said, and capes appear as backpack which is fine.