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Author Topic: [PROJECT] Skarn - The Home of Quality WoW Modding  (Read 6272 times)

Allifeur

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Re: [PROJECT] Skarn - The Home of Quality WoW Modding
« Reply #15 on: March 06, 2014, 10:01:15 am »
So you gave your name to your server ?  That's quite narcissistic.  :roll:
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Skarn

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Re: [PROJECT] Skarn - The Home of Quality WoW Modding
« Reply #16 on: March 06, 2014, 11:38:38 am »
Skarn is the name of the project. I just don`t like to use nicknames . So registered  with my project name. :-)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

natrist

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Re: [PROJECT] Skarn - The Home of Quality WoW Modding
« Reply #17 on: March 13, 2014, 06:19:29 am »
This project is very nice and the people working on it are both talented and dedicated.
I have seen some of the best creations I have ever seen since I started working in the World of Warcraft emulation scene, three years ago.

Looking forward to see more frequent updates on the project progress.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Skarn

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Re: [PROJECT] Skarn - The Home of Quality WoW Modding
« Reply #18 on: March 13, 2014, 12:52:45 pm »
Thanks ;)
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Kaev

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Re: [PROJECT] Skarn - The Home of Quality WoW Modding
« Reply #19 on: March 17, 2014, 01:15:04 pm »
Sounds very interesting. If you need someone to play your beta or something, you can contact me. :)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Skarn

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Re: [PROJECT] Skarn - The Home of Quality WoW Modding
« Reply #20 on: March 17, 2014, 02:51:24 pm »
It's actually far from done. But we will need testers when we're done with alpha
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Skarn

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Re: [PROJECT] Skarn - The Home of Quality WoW Modding
« Reply #21 on: April 27, 2014, 07:45:33 am »
We are still recruiting. We need a c++ programmer mostly. Feel free to contact me on skype: (live:skarnproject)
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Skarn

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Re: [PROJECT] Skarn - The Home of Quality WoW Modding
« Reply #22 on: April 27, 2014, 06:58:42 pm »
Worldbuilders, Quest writer, Programmer (C++ or LUA), Modellers are still welcome.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »