Modcraft - The community dedicated to quality WoW modding!
Projects => Development and Presentation => Topic started by: samgartell on June 20, 2013, 02:57:21 pm
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After screwing about with WoW assets I decided to make something with them, and came up with a few of Team Fortress 2's game modes, King of the Hill (Capture the point) and Payload.
They're done entirely in kismet and matinee with a custom gametype made in unrealcode extended from UTTeamGame for any people who use UDK and would like to know. :)
Screenshots:
(http://i.imgur.com/A7Nje4a.jpg)
(http://i.imgur.com/2QcmA6n.jpg)
(http://i.imgur.com/meaBvfA.jpg) (Control Point)
(http://i.imgur.com/oerFG7M.png)
(http://i.imgur.com/nExKblu.png)
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nice work
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good work.
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Can't wait to see this blossom into something special!