Modcraft - The community dedicated to quality WoW modding!
Projects => Development and Presentation => Topic started by: Syama108 on August 07, 2014, 06:18:44 am
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Northern Foothills (WIP)
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(http://i62.tinypic.com/rgyx5d.jpg)
(http://i62.tinypic.com/2ijsoyr.jpg)
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Mosswood Basin (WIP)
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(http://i62.tinypic.com/20u4fhl.jpg)
(http://i57.tinypic.com/141s038.jpg)
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Great Wood (WIP)
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(http://i59.tinypic.com/1ze9m41.jpg)
(http://i57.tinypic.com/1230agz.jpg)
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Asheford Hold (WIP)
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(http://i62.tinypic.com/2nasc9h.jpg)
(http://i62.tinypic.com/2prfqz9.jpg)
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Mosswood Forest (WIP) (CONNECTED TO MOSSWOOD BASIN)
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(http://i58.tinypic.com/riers6.jpg)
(http://i62.tinypic.com/2z3ulbn.jpg)
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Frostridge Mountains & Doomwalker Gorge (WIP)
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(http://i59.tinypic.com/2w5ox9i.jpg)
(http://i62.tinypic.com/2n2jvt.jpg)
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AND LAST BUT NOT LEAST! The Greymoores (WIP)
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(http://i60.tinypic.com/23hkqvs.png)
This project is discontinued.
My new project: viewtopic.php?f=29&t=8626 (http://modcraft.io/viewtopic.php?f=29&t=8626" onclick="window.open(this.href);return false;)
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It looks already really nice.
Frostridge Mountains is my favorite area, because i love cold areas in RPGs. :P
Would love to see more.
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Thanks, Frostridge Mountains is my least complete zone, but when it's done it will cover 80% of the northern section of the map :D
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Excellent work! The scenery is absolutely stunning!
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Ground effects and more details. But it has a realy good mood. Like it :)
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Ground effects and more details. But it has a realy good mood. Like it :)
Thanks, like I said, WIP and ground effects/water come later when everything is done :).
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Needed more decoration and texturing, and any cool light(skybox)
Good work
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(http://i60.tinypic.com/2ljt20w.jpg)
The town of High Rest. Not finished but I got the basic layout done :D
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(http://i57.tinypic.com/25uh1ee.png)
(http://i59.tinypic.com/ivy912.jpg)
An ancient elven ruin, now inhabited by druids seeking sanctuary for their practice.
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I really like how you did the riverbank in the city/outpost in the first image. Used the same object as the city's actual walls, just lowered into the ground right?
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I really like how you did the riverbank in the city/outpost in the first image. Used the same object as the city's actual walls, just lowered into the ground right?
Yeah it's actually durnholde keep's wall :D.
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Great work! I particularly think Mosswood Basin looks like a nice place. Seems to have a unique atmosphere.
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(http://i59.tinypic.com/1jb5sj.jpg)
The Rhifeld Plains, bordering the forest and many other areas.
My friend and I have also come up with a title for the mod; Shattered Kingdom.
For the plot may revolve around demons who'm have left the throne empty after assassinating the king of the land.
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Highrest in it's finished glory.
Cathedral of Erevan
(http://i60.tinypic.com/taihko.jpg)
Past market area.
(http://i59.tinypic.com/2itl83m.jpg)
Street.
(http://i57.tinypic.com/317drag.jpg)
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I like the zones but the name of the city is not really appropriate. Erevan is a real ciity and a capital of Armenia.
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I like the zones but the name of the city is not really appropriate. Erevan is a real ciity and a capital of Armenia.
Actually Erevan is the name of one of the gods, the Cathedral of Erevan is a cathedral dedicated to the god Erevan in the city of Highrest.
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Reminds me my first projects, you need some polishing in terrain texturing and modeling, but you are on good way, so I am looking forward to see how your work will look like about 3-6 months after this. Try more shading, spray effects, these kinds of things. I will post short tutorial for my style, it looks good enough and still isn't that much thorough and difficult like blizzard style, but its quite easy and fast when you get into it.:
[media:c56dhsyx]https://www.youtube.com/watch?v=6EZ6VqpT8Fc[/media:c56dhsyx]
Results of this style with m2s, GEs and HD textures look somehow like this ingame:
(https://imagizer.imageshack.us/v2/1480x925q90/537/3FHuao.jpg)
Another advice: if you don't want to use cata/mop models, at least try using cata/mop terrain textures. Also think about retexturing old models you are using. They got just old, we were seeing them everywhere for quite a long time. Try to change textures of your models, even change their resolution (256x256 > 512x512 and use some other, well looking texture fitting into this size without resizing). For instance, this is screenshot from my making of city made of vanilla (and some northrend) buildings with northrend based textures used (ignore terrain texturing, it was my 2nd wow modding project ever I was working on):
(https://imagizer.imageshack.us/v2/1480x925q90/746/LqUZob.jpg)
Use shading (or spray effects like I thing axel does),HD is cool, things unseen before as well, while things seen everywhere are just... well, everywhere, thats their main problem. Thats all I wanted to tell you here.