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Projects => Development and Presentation => Topic started by: Syama108 on August 07, 2014, 06:18:44 am

Title: [PROJECT] Shattered Kingdom; A WoW Mod
Post by: Syama108 on August 07, 2014, 06:18:44 am
Northern Foothills (WIP)
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(http://i62.tinypic.com/rgyx5d.jpg)
(http://i62.tinypic.com/2ijsoyr.jpg)
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Mosswood Basin (WIP)
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(http://i62.tinypic.com/20u4fhl.jpg)
(http://i57.tinypic.com/141s038.jpg)
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Great Wood (WIP)
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(http://i59.tinypic.com/1ze9m41.jpg)
(http://i57.tinypic.com/1230agz.jpg)
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Asheford Hold (WIP)
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(http://i62.tinypic.com/2nasc9h.jpg)
(http://i62.tinypic.com/2prfqz9.jpg)
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Mosswood Forest (WIP) (CONNECTED TO MOSSWOOD BASIN)
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(http://i58.tinypic.com/riers6.jpg)
(http://i62.tinypic.com/2z3ulbn.jpg)
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Frostridge Mountains & Doomwalker Gorge (WIP)
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(http://i59.tinypic.com/2w5ox9i.jpg)
(http://i62.tinypic.com/2n2jvt.jpg)
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AND LAST BUT NOT LEAST! The Greymoores (WIP)
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(http://i60.tinypic.com/23hkqvs.png)


This project is discontinued.

My new project: viewtopic.php?f=29&t=8626 (http://modcraft.io/viewtopic.php?f=29&t=8626" onclick="window.open(this.href);return false;)
Title: Re: [PROJECT] Not Yet Named
Post by: Kaev on August 07, 2014, 08:20:24 am
It looks already really nice.
Frostridge Mountains is my favorite area, because i love cold areas in RPGs. :P
Would love to see more.
Title: Re: [PROJECT] Not Yet Named
Post by: Syama108 on August 07, 2014, 07:23:37 pm
Thanks, Frostridge Mountains is my least complete zone, but when it's done it will cover 80% of the northern section of the map :D
Title: Re: [PROJECT] Not Yet Named
Post by: Tpiom on August 07, 2014, 09:40:11 pm
Excellent work! The scenery is absolutely stunning!
Title: Re: [PROJECT] Not Yet Named
Post by: Steff on August 07, 2014, 10:08:25 pm
Ground effects and more details.  But it has a realy good mood. Like it :)
Title: Re: [PROJECT] Not Yet Named
Post by: Syama108 on August 09, 2014, 10:10:54 pm
Quote from: "Steff"
Ground effects and more details.  But it has a realy good mood. Like it :)


Thanks, like I said, WIP and ground effects/water come later when everything is done :).
Title: Re: [PROJECT] Not Yet Named
Post by: Simensss on August 10, 2014, 12:01:46 am
Needed more decoration and texturing, and any cool light(skybox)
Good work
Title: Re: [PROJECT] Not Yet Named
Post by: Syama108 on August 14, 2014, 03:47:25 am
(http://i60.tinypic.com/2ljt20w.jpg)

The town of High Rest. Not finished but I got the basic layout done :D
Title: Re: [PROJECT] Not Yet Named
Post by: Syama108 on August 20, 2014, 04:38:39 am
(http://i57.tinypic.com/25uh1ee.png)
(http://i59.tinypic.com/ivy912.jpg)
An ancient elven ruin, now inhabited by druids seeking sanctuary for their practice.
Title: Re: [PROJECT] Not Yet Named
Post by: kojak488 on August 20, 2014, 01:35:30 pm
I really like how you did the riverbank in the city/outpost in the first image.  Used the same object as the city's actual walls, just lowered into the ground right?
Title: Re: [PROJECT] Not Yet Named
Post by: Syama108 on August 20, 2014, 03:47:52 pm
Quote from: "kojak488"
I really like how you did the riverbank in the city/outpost in the first image.  Used the same object as the city's actual walls, just lowered into the ground right?


Yeah it's actually durnholde keep's wall :D.
Title: Re: [PROJECT] Not Yet Named
Post by: Milly on August 20, 2014, 07:11:33 pm
Great work! I particularly think Mosswood Basin looks like a nice place. Seems to have a unique atmosphere.
Title: Re: [PROJECT] Not Yet Named
Post by: Syama108 on August 23, 2014, 09:37:05 pm
(http://i59.tinypic.com/1jb5sj.jpg)

The Rhifeld Plains, bordering the forest and many other areas.


My friend and I have also come up with a title for the mod; Shattered Kingdom.

For the plot may revolve around demons who'm have left the throne empty after assassinating the king of the land.
Title: Re: [PROJECT] Shattered Kingdom; A WoW Mod
Post by: Syama108 on September 05, 2014, 09:47:53 pm
Highrest in it's finished glory.



Cathedral of Erevan

(http://i60.tinypic.com/taihko.jpg)

Past market area.

(http://i59.tinypic.com/2itl83m.jpg)

Street.

(http://i57.tinypic.com/317drag.jpg)
Title: Re: [PROJECT] Shattered Kingdom; A WoW Mod
Post by: Skarn on September 07, 2014, 06:54:05 am
I like the zones but the name of the city is not really appropriate. Erevan is a real ciity and a capital of Armenia.
Title: Re: [PROJECT] Shattered Kingdom; A WoW Mod
Post by: Syama108 on September 08, 2014, 04:23:31 am
Quote from: "Skarn"
I like the zones but the name of the city is not really appropriate. Erevan is a real ciity and a capital of Armenia.


Actually Erevan is the name of one of the gods, the Cathedral of Erevan is a cathedral dedicated to the god Erevan in the city of Highrest.
Title: Re: [PROJECT] Shattered Kingdom; A WoW Mod
Post by: Amaroth on September 10, 2014, 08:54:28 pm
Reminds me my first projects, you need some polishing in terrain texturing and modeling, but you are on good way, so I am looking forward to see how your work will look like about 3-6 months after this. Try more shading, spray effects, these kinds of things. I will post short tutorial for my style, it looks good enough and still isn't that much thorough and difficult like blizzard style, but its quite easy and fast when you get into it.:
[media:c56dhsyx]https://www.youtube.com/watch?v=6EZ6VqpT8Fc[/media:c56dhsyx]

Results of this style with m2s, GEs and HD textures look somehow like this ingame:
(https://imagizer.imageshack.us/v2/1480x925q90/537/3FHuao.jpg)

Another advice: if you don't want to use cata/mop models, at least try using cata/mop terrain textures. Also think about retexturing old models you are using. They got just old, we were seeing them everywhere for quite a long time. Try to change textures of your models, even change their resolution (256x256 > 512x512 and use some other, well looking texture fitting into this size without resizing). For instance, this is screenshot from my making of city made of vanilla (and some northrend) buildings with northrend based textures used (ignore terrain texturing, it was my 2nd wow modding project ever I was working on):
(https://imagizer.imageshack.us/v2/1480x925q90/746/LqUZob.jpg)

Use shading (or spray effects like I thing axel does),HD is cool, things unseen before as well, while things seen everywhere are just... well, everywhere, thats their main problem. Thats all I wanted to tell you here.