Modcraft - The community dedicated to quality WoW modding!

Projects => Development and Presentation => Topic started by: hinur on December 22, 2015, 10:36:31 pm

Title: [WotLk] [Project] Wow Thalanor
Post by: hinur on December 22, 2015, 10:36:31 pm
(http://imgur.com/eU1nWKz)

Hello Modders,

I have recently started a new wow project, this is based on books what I wrote a long time ago. I will not be using anything to do with wow, apart from the core game files, its a new game.  so far I've created the lore, started work on world building and the website as well. Below shows what to be expected of the expansion:

The Map:
(http://imgur.com/g7mwpJL)

What will be expected in this expansion:
- Levels 1-30
- And new, in depth lore
- A new world of 7 massively large areas
- On release 5 dungeons and 1 raid
- Player housing
- And constant updated which will up the level cap and will add more zones, dungeons, raids, etc

What will be on the website:
- A bugtracker (send description of a bug and I'll fix it)
- A suggestions board (suggest what you want added and the best idea will be put into the game)
- A House of the month (House which looks the coolest will earn prices)

Until the next update, tell me what you think of it. Hopefully I will have some screenshots of the world and maybe a video.
Title: Re: [WotLk] [Project] Wow Thalanor
Post by: Amaroth on December 23, 2015, 10:30:34 am
Well, custom lore and locations and such things are always great thing to experience if they are made properly. Thumbs up for that.

About your zone, I have just one little issue - it seems to be huge. I don't know how many ADTs should that zone contain but you may end up finding how damn long development of zone in Noggit can take, expecially if it is done with lots of details. I also don't know how many people will be working on zone, just make sure that you can make something lke that real.
Title: Re: [WotLk] [Project] Wow Thalanor
Post by: Skarn on December 23, 2015, 10:49:37 am
One of your continents is named Ilthanriel which is really close to Ilthaniel, the one from project Maruum. ;)
Title: Re: [WotLk] [Project] Wow Thalanor
Post by: hinur on December 23, 2015, 11:53:31 am
Quote from: "Skarn"
One of your continents is named Ilthanriel which is really close to Ilthaniel, the one from project Maruum. ;)

Didn't notice that, I'll be sure to change it though I am a bit busy now. Thanks for pointing it out. : )

Quote from: "Amaroth"
Well, custom lore and locations and such things are always great thing to experience if they are made properly. Thumbs up for that.

About your zone, I have just one little issue - it seems to be huge. I don't know how many ADTs should that zone contain but you may end up finding how damn long development of zone in Noggit can take, expecially if it is done with lots of details. I also don't know how many people will be working on zone, just make sure that you can make something lke that real.

I get what you mean, I'm not planning on releasing any time soon. This project is a hobbie as well as a project which means I will take my time doing it, I aim to get the Vashgalar continent finished in 2-4 months. And the whole world completed in around 8-10 months but it depends on how much spare time I have on my hands. If I find I'm overwhelmed I'll possibly recruit people who are looking for map editor jobs but  until then I'll do it by myself.
Title: Re: [WotLk] [Project] Wow Thalanor
Post by: hinur on January 20, 2016, 10:03:23 pm
Hello Modders,

I have not posted anything in a while but I would like to show what I've been working on recently:

First of I've created a New world map and have started work on the continent of Thelgenhein. This will be a snowy continent, lots of sharp rocks and icy terrain. Below are the maps. I have also started work on creating the first zone. (The image of the zone so far is just testing and is no where near finished).