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Neo / Re: Neo - A WoW Development Suite
« on: January 25, 2016, 10:59:27 am »Quote from: "Steff"
It is not a branch. It is a fork. Why not just join insted of fork?how do i join?
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 16
Neo / Re: Neo - A WoW Development Suite« on: January 25, 2016, 10:59:27 am »Quote from: "Steff" It is not a branch. It is a fork. Why not just join insted of fork?how do i join? 17
Neo / Re: Neo - A WoW Development Suite« on: January 24, 2016, 03:10:00 pm »
if anyone is interested in tablet support i.e pen pressure check out my branch
this is a unstable branch it has not been tested alot and might easily crash. also it only supports texture editing no sculpting https://bitbucket.org/mugadr_m/neo/src/ ... et-drawing 18
Noggit / Re: [RELEASE] [BETA] Noggit SDL 1.4« on: February 17, 2015, 11:57:41 am »
Something i wish noggit had was a future that let you make a map from the beginning without all these other applications
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Noggit / Re: Noggit is Open Source again!« on: January 08, 2015, 04:30:32 pm »
You should make a list of what versions of the libaries we need i have some trouble getting this to work
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Showoff - what you are working on / Re: Night Elf Kid female model« on: January 05, 2015, 06:00:08 pm »
I wasnt aware that nighelf kids was so scary :S
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Level Design / Re: [Question] Blank custom map« on: January 05, 2015, 06:55:44 am »
I can give you one after school
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Level Design / Re: [Question] Blank custom map« on: January 04, 2015, 01:31:24 pm »
Most programms used are Java so you should be fine
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"Retro-Porting" / Re: [RELEASE] WOD Baked Npc Textures converted« on: January 01, 2015, 07:28:58 pm »Quote from: "TheMetalCarrots" The goblins are bright green due to the BakedNPCTextures for them not being included (It's looking for files that don't exist). To fix that, you'll need to find the Goblin NPC Textures from Cataclysm and put them in Wrath of the Lich King. This is a 3.3.5 goblin that comes at Christmas festival. 24
"Retro-Porting" / Re: [RELEASE] WOD Baked Npc Textures converted« on: January 01, 2015, 06:40:24 pm »25
"Retro-Porting" / Re: [Release] WOD models for 3.3.5a except Source and Draene« on: December 31, 2014, 09:36:32 pm »
Lol i didnt read that line
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"Retro-Porting" / Re: [Release] WOD models for 3.3.5a except Source and Draene« on: December 31, 2014, 08:17:56 pm »27
Noggit / Re: Noggit bugs« on: December 22, 2014, 05:00:03 pm »Quote from: "Steff" And you always close noggit after save? And reopen it.i dont save then close then reopen no i save then continue working 28
Noggit / Re: Noggit bugs« on: December 20, 2014, 10:38:33 pm »
I also get the "below 50% pressure bug", i am not sure if its at 50% it happens or what but i get it from time to time
also a future i would love to see in noggit is that i can drag windows outside of noggit like you see in Photoshop, blender etc 29
Noggit / Re: Map wont show« on: December 20, 2014, 08:38:58 pm »
Ok ill try.
But i also got another probleme this is with Model Viewer (v0.7.0.1). i got the probleme where it looks like the camera is spinning. i cannot find any key on my keyboard which does this so?? 30
Noggit / Re: Map wont show« on: December 20, 2014, 08:04:16 pm »Quote from: "axel0099" Did you place your map in the World folder? huuuhhh why would you even ask? yes i did |