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Messages - lawrytrix

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16
Noggit / [QUESTION] Noggit Settings
« on: May 24, 2012, 03:31:37 pm »
Hello,

I want to make it easier for me to add new objects in noggit.
I heard about the option to add the path of the modelviewer in the noggit_temp and when I´ve found the right object I have to click on last wmo from mv it should appear.

My temp looks like that:
 
Quote
#This is a config file template. To use it rename into noggit.conf and set your options
#Edit this to your WoWFile!!!
Path = C:Program Files (x86)World of Warcraft
#Edit this to your Project-Directory and uncomment if you want to use it!
#ProjectPath = E:project01

#Set this to the file where you will import models from (the model viewer log for example :) )
ImportFile  = ImportFile  = C:UsersConanDesktopwowmodelview-r647userSettingslog.txt

#The far clipping value. Set to 2048, 3072, 4096 etc. for a further look. Higher values need more 3d power.
#1024 is the standard value and will be taken if you do not set this value.
FarZ=2048

And the logfile says that:
Quote
30764 - (MapView.cpp:418): [Debug] 15-ImportFile  = C:UsersConanDesktopwowmodelview-r647userSettingslog.txt
30764 - (MapView.cpp:486): [Error] ImportFile  = C:UsersConanDesktopwowmodelview-r647userSettingslog.txt
30764 - (MapView.cpp:517): [Error] M2 Problem 15: - 15

I hope someone can help me out :)
Sry for my fu**ing bad english.

Thanks and see you later :)

17
Noggit / Re: [SOLVED] [QUESTION] WoW-Map failed loading?
« on: March 27, 2012, 10:44:25 pm »
Nice :P
I´ve tested the Noggit SDL and I really love it. The funktion to add the objects in Noggit is really nice ( i mean the table when i click on "open object from text"). But the drawing and raise/lower circle is lil bit buggy I think. Sometimes it won´t work.

18
Noggit / Re: [SOLVED] [QUESTION] WoW-Map failed loading?
« on: March 27, 2012, 03:53:57 pm »
I´ve made a makro wich ports me to the coords if I want that :D
I dont really know how the others made that they can port theirself to their map without the right coords :o

19
Noggit / Re: [QUESTION] WoW-Map failed loading?
« on: March 27, 2012, 01:51:10 pm »
I´ve downloaded Noggit SDL now and took the server-coords and everything workes fine. I don´t had to change any files. Thanks for your help Steff!

20
Noggit / Re: [QUESTION] WoW-Map failed loading?
« on: March 27, 2012, 10:49:57 am »
Thank you for the answear I´ll try it :)

21
Noggit / Re: [QUESTION] WoW-Map failed loading?
« on: March 26, 2012, 08:46:19 pm »
How do I recrate the WDT-file?
I ported to the x,y,z- servercoords I saw in Noggit.

22
Noggit / [SOLVED] [QUESTION] WoW-Map failed loading?
« on: March 26, 2012, 05:36:41 pm »
German: Hallo, ich habe ein Problem. Ich habe zum Testzweck die vorgefertigte Custommap von Steff genommen, in einen Patch verpackt (nach der Anleitung die ich hier im Forum gefunden habe), einen Port (in der Datenbank) erstellt und wollte nun die Custommap ingame besuchen. Die Patch Datei ist in ...DatadeDE und heißt patch-deDE-5.MPQ.
Ich habe noch Screenshots, die das Problem deutlicher zeigen.

Quote
Vor dem Teleport:
http://s1.directupload.net/file/d/2841/ox7p9wu5_png.htm
Nach dem Teleport:
http://s7.directupload.net/file/d/2841/69sv2lzf_png.htm

English (isn´t so good, hope you can understand me):
Hello, I have a problem. Just for testing I downloaded Steff´s "Custtommap1". With the manual in this forum I´ve made a MPQ-Patch for WoW. Than I made a port to the location (in the database). Well, than I startet WoW. Typed in the coordinates of the location and pressed enter. You can see the result in the second Screenshot. PS: The Patch is in the ...DatadeDE - folder and is  called "patch-deDE-5.MPQ.
Hope you can help me out.
Here are the Screens:

Quote
Before teleporting:
http://s1.directupload.net/file/d/2841/ox7p9wu5_png.htm
After teleporting:
http://s7.directupload.net/file/d/2841/69sv2lzf_png.htm

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