Hi, the last couple of days I was busy trying to make my own continent and trying to get noggit to work. Noggit worked yesterday for me by using it in XP compability mode, but now it gives me the same error and it wont fix. Ive renamed Noggit_template.conf to Noggit.conf and set the path to my wow folder but it gives me the same error again. I did not edit or change anything in the noggit folder or in noggit itself.
This is the error it gives me atm;
2 - (Noggit.cpp:130): Noggit Studio - SDL 1.1
679 - (Video.cpp:204): [Debug] GL: Version: 3.1.0 - Build 8.15.10.2653
680 - (Video.cpp:205): [Debug] GL: Vendor: Intel
680 - (Video.cpp:206): [Debug] GL: Renderer: Intel(R) HD Graphics
689 - (Noggit.cpp:257): Game path: C:WoW_WoTLK_WOS_335a
689 - (Noggit.cpp:261): Project path: C:WoW_WoTLK_WOS_335a
690 - (Noggit.cpp:308): [Error] Could not find locale directory. Be sure, that there is one containing the file "realmlist.wtf".
And Noggit.conf looks like this;
#This is a config file template. To use it rename into noggit.conf and set your options
#Edit this to your WoWFile!!!
Path = C:World of Warcraft 3.3.5a (no install)
#Edit this to your Project-Directory and uncomment if you want to use it!
ProjectPath = C:World of Warcraft 3.3.5a (no install)
#Set this to the file where you will import models from (the model viewer log for example :) )
#ImportFile = Path to Model Viewer log file
#The far clipping value. Set to 2048, 3072, 4096 etc. for a further look. Higher values need more 3d power.
#1024 is the standard value and will be taken if you do not set this value.
FarZ=2048
I noticed that Noggit does not load the Noggit.conf properly cuz my path is set to my actual WoW folder and not to "WoW_WoTLK_WOS_335a".
I would love to hear if someone knows how to fix this or atleast could help me out a bit.
Kind regards
-Ilvey