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Topic: Water Hex Editing (Read 1273 times)
doctorsimon4
Registred Member
BLP Convertor
Posts: 14
Water Hex Editing
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on:
January 12, 2016, 04:20:29 am »
Hello there,
I am currently fixing a world edit that my friend made. When they edited the zone it caused all the water in the zone to disappear for obvious reasons. Does anyone know where it can be found using one ofthe hex editor WoWadt templates? or justithe specific memory cell location.
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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doctorsimon4
Registred Member
BLP Convertor
Posts: 14
Re: Water Hex Editing
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Reply #1 on:
January 12, 2016, 11:48:06 pm »
Would really appreciate some help on this, i have no idea what it is exactly i am looking for, or the values that need to be changed. If someone could point me in the right direction I should be able to do the rest on my own^^
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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schlumpf
Administrator
Creator of Worlds
Posts: 2967
Re: Water Hex Editing
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Reply #2 on:
January 13, 2016, 08:50:32 am »
More recent versions of NoggIt allow editing water. Doing it by hand is likely not feasible.
https://wowdev.wiki/ADT/v18#MH2O_chunk_.28WotLK.2B.29
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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doctorsimon4
Registred Member
BLP Convertor
Posts: 14
Re: Water Hex Editing
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Reply #3 on:
January 13, 2016, 03:02:59 pm »
Awesome thanks for the info. The issue I think is caused due to using the old water? from what could gather from his explanation. But since i can copy the information from the other adt's it should not be too much of an issue.
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schlumpf
Administrator
Creator of Worlds
Posts: 2967
Re: Water Hex Editing
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Reply #4 on:
January 13, 2016, 04:55:47 pm »
Note that old water would be
https://wowdev.wiki/ADT/v18#MCLQ_sub-chunk
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