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Messages - GoldenWulwa

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1
Recruitment / Re: [Paid]Restored Stratholme
« on: February 02, 2016, 03:56:57 pm »
Quote from: "Skarn"
Hi, I may know a way to help you.  I know some people have problems with me and others posting links to another website here but this time I do only to help. On MCnet we have 3 releases from different RP projects - SirFranc's CoA (big patch and rebuilt Stromgarde patch) and Domminust's NewFound patch. As far as I know, those two projects are closed and the patches were given in the free use for others. I don't know if they contain what you are looking for but it is pretty much possible. Take a look at them if you want:
http://www.model-changing.net/files/file/26-sirfrancs-chronicles-of-azeroth-stromgarde/
http://www.model-changing.net/files/file/39-sir-francs-coa/
http://www.model-changing.net/files/file/40-domminusts-newfound/


Thank you! We have some of those edits. But unfortunately, no Stratholme. Mostly everything else is handled.

2
Recruitment / [Paid]Restored Stratholme
« on: February 02, 2016, 04:04:11 am »
I am an administrator on Project Chaos, a 3.3.5 roleplaying server being edited and molded to reflect the Warcraft era right before the Reign of Chaos time line.


We already have edits from all around North Eastern Kingdoms from amazing world editors and designers (Including Shelldon's Lordaeron and Matija's Dalaran). We do lack one major area: Stratholme.


I am looking for someone who can restore the Caverns of Time WMO (or who already has). I am aware this will require some retextures and removing M2s. You will be paid. We are small server and money is limited, but I promise to work something out.

if you are interest please add me on skype: Howndoog  (this is a must, any other form of contact may not be noticed for a while)


Feel free to check us out!

http://projectchaos-wow.com/

3
Recruitment / Re: [Paid] Restored Lordaeron City
« on: October 28, 2015, 12:31:26 am »
Position is CLOSED.

We've obtained Shelldon's restored Lordaeron and it's beautiful. Thank you for everyone who offered to help!

4
Recruitment / Re: [Paid] Restored Lordaeron City
« on: September 19, 2015, 04:36:55 pm »
The position is OPEN.

The original individual we hired disappeared after a week or so. I'm hoping we can bring someone else on that will take the job and come to me to discuss payment.

Please add me on skype: HownDoog

5
Recruitment / Re: [Paid] Restored Lordaeron City
« on: August 31, 2015, 10:38:38 pm »
I have found someone interested. Thank you to everyone who showed interest!

6
Recruitment / [Paid] Restored Lordaeron City
« on: August 30, 2015, 03:47:15 am »
Hey! I'm an admin on a 3.3.5a wow-client RP server we'll be basing off of WCIII. It's known as Project Chaos.

http://www.projectchaos-wow.com/


Our biggest so far has been a good, restored Lordaeron City. Something to bring the city back to life and immerse our roleplayers.

We would expect retextured buildings and one to do the City as much justice as possible. We would also like a few custom models unique to the city, but that can be negotiated.

I have already restored Tirisfal myself. Unfortunately, I am limited in my artistic ability of edits.





If you are interested, please add me on skype: Howndoog

From there I will discuss the price and what we can get for it.

7
Noggit / Re: Question about mass replacing trees
« on: August 19, 2015, 03:43:25 pm »
Quote from: "Steff"
2 ways.

1 modelnswap. swap one mod with another just by renaming and adding it to a patch.  this will change all appearance of the model.

2. loadinfo fileinfo and just change the model in the list on top.  thks will oy change all spans at this adt.

Thank you so much! I thought this would work, but I wasn't sure and needed to confirm.

8
Noggit / Question about mass replacing trees
« on: August 19, 2015, 01:56:09 am »
So I'm working on changing the atmosphere of various zones, which includes trees.

Is there a way to mass replace all tree models in noggit, such as replacing the model in a patch?

9
Recruitment / Re: [Paid] Commission for World Edits
« on: March 07, 2015, 11:47:33 pm »
Updated the info. Any help would be appreciated. I'm doing a lot of world editing on my own, but my skills are limited.

10
Neo / Re: Neo - A WoW Development Suite
« on: March 07, 2015, 11:46:16 pm »
I'm excited to look into this

11
Resources and Tools / Re: [TOOL] Wmo Editor - All versions
« on: March 07, 2015, 11:43:13 pm »
Looks great!

12
Recruitment / [Paid] Commission for World Edits
« on: March 05, 2015, 10:12:57 pm »
We are looking for someone willing to do quality model world edits for a project I am working on.  

Some will be easy, others will take a bit more time. I will go into detail and discuss prices upon you coming to me. Our deadline is June 1st, so please contact me well before that.

I need:
-Restored/fixed Stratholme
-Lordaeron City (creativity welcomed)



Please add me on skype for discussion: HownDoog

I highly recommend adding me on skype being as that is my most checked form of communication.

13
Noggit / Re: [Noggit] import problems with WMO´s
« on: October 25, 2013, 10:46:21 pm »
Go into view and make sure you don't have wmos unchecked. it sounds stupid, but that happened to me once when I clicked f6 without realizing it. Does it crash or anything?

14
Noggit / [QUESTION]  Crashing Constantly
« on: October 25, 2013, 03:09:54 pm »
Noggit has been crashing constantly lately. I can rotate the camera and move around, but when I go to left click it's very buggy and crashes 95% of the time. I have to change my cursor to no cursor then select a wmo before I can do anything else. If I try to edit terrain or paint, it crashes. Any ideas?

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