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Author Topic: Issues with getting noggit to work  (Read 2067 times)

niknikst

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Issues with getting noggit to work
« on: December 13, 2014, 05:33:39 pm »
Hello! First of all I'd like to note that I'm new to wow modding and this is the first time I'm trying to install noggit.

So, I strictly followed the manual and did everything like it's supposed to be done. When I tried to open noggit for the first time, it gave me a missing msvcp110.dll error. I followed some guides to fix this and eventually just dropped the msvcp110.dll file into the noggit folder. That seemed to fix the missing .dll error but this time I got a  (0xc000007b) error. I followed a simple guide to fix that too, which updated some things on my computer. When I restarted my computer after the update I tried oppening noggit - the error was no longer there this time. However, the program simply opens for a moment and then shuts down immediately.

Here is my latest log:

Quote
1 - (Noggit.cpp:444): Noggit Studio - 3.166
1 - (Noggit.cpp:250): Using config file.
2 - (Noggit.cpp:453): Game path: D:World of Warcraft - 3.3.5a (12340) - enUS (No Install)
2 - (Noggit.cpp:457): Project path: D:World of Warcraft - 3.3.5a (12340) - enUS (No Install)
2 - (Noggit.cpp:301): [Error] Could not find locale directory. Be sure, that there is one containing the file "realmlist.wtf".
896 - (MPQ.cpp:47): [Debug] Opened archive D:World of Warcraft - 3.3.5a (12340) - enUS (No Install)Data/common.MPQ
1212 - (MPQ.cpp:47): [Debug] Opened archive D:World of Warcraft - 3.3.5a (12340) - enUS (No Install)Data/common-2.MPQ
1301 - (MPQ.cpp:47): [Debug] Opened archive D:World of Warcraft - 3.3.5a (12340) - enUS (No Install)Data/expansion.MPQ
1549 - (MPQ.cpp:47): [Debug] Opened archive D:World of Warcraft - 3.3.5a (12340) - enUS (No Install)Data/lichking.MPQ
1889 - (MPQ.cpp:47): [Debug] Opened archive D:World of Warcraft - 3.3.5a (12340) - enUS (No Install)Data/patch.MPQ
2094 - (MPQ.cpp:47): [Debug] Opened archive D:World of Warcraft - 3.3.5a (12340) - enUS (No Install)Data/patch-2.MPQ
2127 - (MPQ.cpp:47): [Debug] Opened archive D:World of Warcraft - 3.3.5a (12340) - enUS (No Install)Data/patch-3.MPQ
2480 - (DBCFile.cpp:19): [Error] The DBC file "DBFilesClientAreaTable.dbc" could not be opened. This application may crash soon as the file is most likely needed.
2480 - (DBCFile.cpp:19): [Error] The DBC file "DBFilesClientMap.dbc" could not be opened. This application may crash soon as the file is most likely needed.
2480 - (DBCFile.cpp:19): [Error] The DBC file "DBFilesClientLoadingScreens.dbc" could not be opened. This application may crash soon as the file is most likely needed.
2480 - (DBCFile.cpp:19): [Error] The DBC file "DBFilesClientLight.dbc" could not be opened. This application may crash soon as the file is most likely needed.
2480 - (DBCFile.cpp:19): [Error] The DBC file "DBFilesClientLightParams.dbc" could not be opened. This application may crash soon as the file is most likely needed.
2480 - (DBCFile.cpp:19): [Error] The DBC file "DBFilesClientLightSkybox.dbc" could not be opened. This application may crash soon as the file is most likely needed.
2480 - (DBCFile.cpp:19): [Error] The DBC file "DBFilesClientLightIntBand.dbc" could not be opened. This application may crash soon as the file is most likely needed.
2480 - (DBCFile.cpp:19): [Error] The DBC file "DBFilesClientLightFloatBand.dbc" could not be opened. This application may crash soon as the file is most likely needed.
2480 - (DBCFile.cpp:19): [Error] The DBC file "DBFilesClientGroundEffectDoodad.dbc" could not be opened. This application may crash soon as the file is most likely needed.
2480 - (DBCFile.cpp:19): [Error] The DBC file "DBFilesClientGroundEffectTexture.dbc" could not be opened. This application may crash soon as the file is most likely needed.
2481 - (DBCFile.cpp:19): [Error] The DBC file "DBFilesClientLiquidType.dbc" could not be opened. This application may crash soon as the file is most likely needed.
3620 - (MPQ.cpp:89): [Debug] Completed listfile loading.
4136 - (Video.cpp:202): [Debug] GL: Version: 3.3.0
4136 - (Video.cpp:203): [Debug] GL: Vendor: NVIDIA Corporation
4136 - (Video.cpp:204): [Debug] GL: Renderer: GeForce 9600 GT/PCIe/SSE2
4141 - (FreeType.cpp:133): [Error] FT_New_Face failed (there is probably a problem with your font file)
4141 - (errorHandling.h:64): [Error] There was an exception of type "SIGABRT"
"Abnormal termination, such as instigated by the abort function. (Abort.)".
Please excuse the inconvenience. You may want to report this error including the log to the developers.

4142 - (StackWalker.cpp:1133): [Error] OS-Version: 6.1.7601 (Service Pack 1) 0x100-0x1
4320 - (StackWalker.cpp:1133): [Error] 00D1FA3C (noggit): (filename not available): (function-name not available)
4320 - (StackWalker.cpp:1133): [Error] 00CC009C (noggit): (filename not available): (function-name not available)
4320 - (StackWalker.cpp:1133): [Error] 5F1A3254 (MSVCR110): (filename not available): abort
4320 - (StackWalker.cpp:1133): [Error] 00D346C0 (noggit): (filename not available): (function-name not available)
4320 - (StackWalker.cpp:1133): [Error] 75EE0303 (kernel32): (filename not available): GetProfileStringW
4320 - (StackWalker.cpp:1133): [Error] 770E74FF (ntdll): (filename not available): RtlKnownExceptionFilter
4320 - (StackWalker.cpp:1133): [Error] 770A9F45 (ntdll): (filename not available): RtlInitializeExceptionChain


Here is my conf file:

Quote
#This is a config file template. To use it rename into noggit.conf and set your options
#Edit this to your WoWFile!!!
Path = D:World of Warcraft - 3.3.5a (12340) - enUS (No Install)

#Edit this to your Project-Directory and uncomment if you want to use it!
ProjectPath = D:World of Warcraft - 3.3.5a (12340) - enUS (No Install)


#Set this to the file where you will import models from (the model viewer log for example :) )
ImportFile  = D:WMV_Binary_v0701_r252_Win32_DevWorkuserSettings

#The far clipping value. Set to 2048, 3072, 4096 etc. for a further look. Higher values need more 3d power.
#1024 is the standard value and will be taken if you do not set this value.
FarZ=2048

Please help! I've been trying to get this to work for weeks...
I would appretiate if someone had a torrent or a download of a 3.3.5 folder with included, installed and ready to go noggit  :D
Thank you in advance!
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

kojak488

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Re: Issues with getting noggit to work
« Reply #1 on: December 14, 2014, 12:47:19 am »
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

niknikst

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Re: Issues with getting noggit to work
« Reply #2 on: December 14, 2014, 02:27:19 am »
Thanks for the response! I tried to make my wow folder AND data folder read-only but I can't for some reason,  they always go back to read-only even though I'm the owner of the folders. All the files in them are NOT read-only, I've checked all of them one by one.  Noggit still just opens for a second and closes and the log stays the same. What should I do?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Amaroth

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Re: Issues with getting noggit to work
« Reply #3 on: December 14, 2014, 02:43:29 am »
Steff would probably know. I was never able to solve this, but there is a way around, you can run your Noggit with administrator rights option on. It can, however, lead to some buggy behaviour in certain situations, especially on SDL 1.2 and older version. SDL 1.3 works fine with that.

Its not recommended ideal way at all, but working. I was always too lazy to mess with such matters, I run administrator mode for over 2 years now and I still live and breathe... and schlumpf hates me for that probably :D. So... DO NOT USE ADMIN MODE (You can try this hacky way arround, but hushhh! Don't tell anyone).
« Last Edit: December 14, 2014, 11:49:26 am by Admin »
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schlumpf

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Re: Issues with getting noggit to work
« Reply #4 on: December 14, 2014, 10:54:23 am »
Don't do anything suggested, please. Just read the log:

Quote
2 - (Noggit.cpp:301): [Error] Could not find locale directory. Be sure, that there is one containing the file "realmlist.wtf".

Fix that. An empty file is enough.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Amaroth

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Re: Issues with getting noggit to work
« Reply #5 on: December 14, 2014, 11:50:47 am »
As far as I know, locale directory can't be found when config file isn't set correctly or if Noggit doesn't have acces rights.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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niknikst

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Re: Issues with getting noggit to work
« Reply #6 on: December 14, 2014, 12:56:15 pm »
Thank you so much!!!! My realmlist was named realmlist.wtf when it should've been just realmlist and there was a copy of it in the main folder so I deleted it. Thank you!!
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Steff

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Re: Issues with getting noggit to work
« Reply #7 on: December 15, 2014, 07:28:25 am »
Also kf you want to make the modding start easyer for yoj and us,  use the startup tutorial environment.
It helps you to prevent many problems.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
Please mark as solved if solved.
Don't ask if you could ask a question... JUST ask the Question.
You can send me also offline messages. I will answer if I get online.
Skype: project.modcraft
Discord: steff#6954

Amaroth

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Re: Issues with getting noggit to work
« Reply #8 on: December 15, 2014, 10:22:00 am »
Quote from: "niknikst"
Thank you so much!!!! My realmlist was named realmlist.wtf when it should've been just realmlist and there was a copy of it in the main folder so I deleted it. Thank you!!
OK, never would guess that this was the only one real issue. Ding, level up, exp gained.
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Skarn

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Re: Issues with getting noggit to work
« Reply #9 on: December 15, 2014, 07:24:09 pm »
This also happens when you forget to disable the "read only" flag on the client folder.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

kojak488

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Re: Issues with getting noggit to work
« Reply #10 on: December 16, 2014, 03:38:11 am »
Quote from: "Skarn"
This also happens when you forget to disable the "read only" flag on the client folder.

I see that you didn't read the second post in this thread.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Zalavis

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Re: Issues with getting noggit to work
« Reply #11 on: January 14, 2015, 03:28:42 am »
Having similar issues with log
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Amaroth

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Re: Issues with getting noggit to work
« Reply #12 on: January 14, 2015, 10:18:10 am »
Then you are going to have to do similiar things to solve them. If you won't be succesful, post your log.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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