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Messages - doctorsimon4

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Modelling and Animation / Re: Cata model to Wotlk with particles
« on: March 15, 2016, 04:49:54 am »
Quote from: "Ascathos"
Quote from: "doctorsimon4"
Sorry to sort of offer no information but i would like to ditto this and get a reply myself.

Was able to pull these up, might be worth looking in to.

viewtopic.php?f=93&t=5117&hilit=particle
viewtopic.php?f=93&t=8727&hilit=particle
viewtopic.php?f=93&t=9088&hilit=particle
You mastered the art of using search, why is that 'ditto this' and not 'read this you noob' ?

These are like, everything you'd need.


the links were edited in a while after i posted my original comment, sorry for not making that clear. Also i do not really think calling someone here a noob when they are clearly new to this community/rarely is a good thing.. but that is going off topic.

2
Bringing this to attention and requesting a link if anyone still has this?

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Modelling and Animation / Re: Cata model to Wotlk with particles
« on: March 15, 2016, 12:57:12 am »
Sorry to sort of offer no information but i would like to ditto this and get a reply myself.

Was able to pull these up, might be worth looking in to.

viewtopic.php?f=93&t=5117&hilit=particle
viewtopic.php?f=93&t=8727&hilit=particle
viewtopic.php?f=93&t=9088&hilit=particle

4
Noggit / Re: Water Hex Editing
« on: January 13, 2016, 03:02:59 pm »
Awesome thanks for the info. The issue I think is caused due to using the old water? from what  could gather from his explanation. But since i can copy the information from the other adt's it should not be too much of an issue.

5
Noggit / Re: Water Hex Editing
« on: January 12, 2016, 11:48:06 pm »
Would really appreciate some help on this, i have no idea what it is exactly i am looking for, or the values that need to be changed. If someone could point me in the right direction I should be able to do the rest on my own^^

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Noggit / Water Hex Editing
« on: January 12, 2016, 04:20:29 am »
Hello there,

I am currently fixing a world edit that my friend made. When they edited the zone it caused all the water in the zone to disappear for obvious reasons. Does anyone know where it can be found using one ofthe hex editor WoWadt templates? or justithe specific memory cell location.

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Noggit / Re: 3.3.5a Alterac Valley (Battleground) Noggit Bug
« on: January 11, 2016, 12:07:02 am »
Quote from: "Skarn"
I wrote a script for modifying these values in ADT.
http://pastebin.com/HHic88vT
For using it you also need my ADT template for 010 Editor.
[attachment=0:2amupewr]WoWADT.zip[/attachment:2amupewr]
It is slightly different from the public one, but without it the script will not work.


Any advice as to how to edit this manually? the template worked like a charm but the script did not.
i.e what each height should be set to.

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Noggit / Re: 3.3.5a Alterac Valley (Battleground) Noggit Bug
« on: January 07, 2016, 11:52:58 pm »
Perhaps seeing as the script does not work for me, you could tell me what values to set each field inside the height map structure to? Here are the values i pulled out with the numbers on the left the 'struct maximum short height' and the numbers on the right the being the 'struct minimum short height'. I believe thing is what i am meant to be editing based on what i could conclude from the script.


32, 30     800  -75
32, 31     -75  800
32, 32     800  -75
32 , 33     800  -75
32, 34     -75  800
32, 35     -75  800

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Noggit / Re: 3.3.5a Alterac Valley (Battleground) Noggit Bug
« on: January 07, 2016, 10:43:55 pm »
i ran the script and it came up with an error, and i was using the template with it. I am not exactly sure what i am doing wrong? when i wake up tomorrow with a clear head i'll try again and see what i was doing wrong

Here is the error message *ERROR Line 18(34): Syntax error.

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Noggit / Re: 3.3.5a Alterac Valley (Battleground) Noggit Bug
« on: January 07, 2016, 09:39:41 pm »
Thanks for your help guys, i'll test the script out later when I get a chance and let you guys know if it worked or not.

Thanks for all your help!

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Noggit / Re: 3.3.5a Alterac Valley (Battleground) Noggit Bug
« on: January 05, 2016, 02:45:38 pm »
*Throws hands up in the air confused*

I honestly have no idea, I have tried searching but this something very far out of my skill level. If anyone who has any experience of fixing this issue would like to assist in teach me, or do this for me it would be greatly appreciated.

thanks.

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Noggit / Re: 3.3.5a Alterac Valley (Battleground) Noggit Bug
« on: January 05, 2016, 02:55:09 am »
Quote from: "schlumpf"
It is a known issue and I know pretty well what is happening there.
ah alright then! I only briefly;y glanced though the link but it really confused me. As it is a known issue is there a sort of guide on how to do this?

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Noggit / Re: 3.3.5a Alterac Valley (Battleground) Noggit Bug
« on: January 04, 2016, 10:23:16 pm »
Quote from: "schlumpf"
Use a hex editor to remove the MFBO chunk of the adt.

https://wowdev.wiki/ADT/v18#MHDR_chunk

would you mind going in to some detail why you think this is it? and how exactly i would do this in greater detail please. It is at all heights, not just when flying hence why I think this may not be the issue.

14
Noggit / 3.3.5a Alterac Valley (Battleground) Noggit Bug
« on: January 04, 2016, 07:24:52 pm »
Hello there!

Recently I have undertaken a project to restore Alterac Valley to where it was just the Frostwolves who controlled it, and the dwarves were just about to undertake their expedition to recover Titan relics and resources.

Now to the issue, in the Northern part of the map, after placing some new tree's, using the models pre-existing in the valley, I ran into this odd bug when flying into a specific chunk of the map.


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