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Featured => Noggit => Topic started by: Steff on December 05, 2010, 02:13:58 am

Title: BETA V 120 B 16
Post by: Steff on December 05, 2010, 02:13:58 am
Only for Beta tester.
Dont give the files away.
Look at the Bugtraker for known problems.
Please everyone post a report.

- Have you problems to get it running.
- Speed issues spezial with the differen view distance.
- Can you work with it.
- Are the default values ok for you .
- Spelling mistakes.
- Everything you find, also a jep everything works fine for me is ok but not nothing.

Download >>>http://www.file-upload.net/download-3045116/Noggit3_v120_B16.zip.html

Questions and discussion here bugs in the traker.
Please dont post bugs that are already listet in the traker.
Happy testing.

bugtraker/index.php (http://modcraft.io/bugtraker/index.php" onclick="window.open(this.href);return false;)

- model adding.
- new ground modeling modes.
- UI Fixes.
- ADT and model loading in the background in seperate threads.
- ADTs dont unload so you can have a huge area in the ram and so at your fingertips.
- Increased view distance configurable over the config file.
- WDTs get loadet from disk again.
- Fixing of many bugs from the traker.
Title: Re: BETA V 120 B 16
Post by: TheBuG on December 13, 2010, 12:27:13 am
Quote from: "Steff"
Hmm.
No replys until now. Is everyone playing cata ;)

Actually, I am, however I've taken a look into it, and it seems to work pretty well, it's a bit annoying that we can't move the .WMOs, but apart from that I've seen very few glitches or bugs only, though haven't been able to test it for a long time.

Just wondering about one thing, will we be able to texture in squares rather the circles some day? With an option to switch between square/circle ofcourse.
Title: Re: BETA V 120 B 16
Post by: Steff on December 13, 2010, 08:08:39 am
Re download it. WMO moving is fixed.
There is a idea to implement custom brushes.
But it have not the highest priority.
Title: Re: BETA V 120 B 16
Post by: TheBuG on December 13, 2010, 10:36:06 pm
Quote from: "Steff"
Re download it. WMO moving is fixed.
There is a idea to implement custom brushes.
But it have not the highest priority.

Alright, will take a look into it soon, and I really love the fact that it supports custom tilesets now :). Been able to easily import all the cataclysm tilesets!
Title: Re: BETA V 120 B 16
Post by: Herbalism on December 19, 2010, 01:59:53 pm
Not sure whether this is the right place to report it or if it has already been reported, but here we go.

Using CTRL during flatten/blur mode causes the ground to rise dramatically fast.
Thank you. Best is to make a Ticket in the bugtraker.
You find it top right on the site.
Make an account and creat an ticket. I will look at the problem.
Title: Re: BETA V 120 B 16
Post by: Croza on December 19, 2010, 09:31:29 pm
has a tendency to crash with my low CPU power, but awesome work, miles more sophisticated than the last version.
Title: Re: BETA V 120 B 16
Post by: Steff on December 19, 2010, 09:36:50 pm
If you use vista 7 ore 64 bit try to use compabillity mode.
Also update your gfx card drivers for newer openGL support.