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Author Topic: [BETA] changeset 279 (17d9f67a6415)  (Read 9343 times)

Steff

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Re: [BETA] changeset 279 (17d9f67a6415)
« Reply #15 on: December 20, 2011, 08:08:59 am »
Is pland.

this would almost completely remove the need for MV.
You are kidding :)

We will implement someday a modelviewer into noggit to search models.
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frezer748

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Re: [BETA] changeset 279 (17d9f67a6415)
« Reply #16 on: December 21, 2011, 03:10:49 pm »
And please please repair the water save function :DD

(German)
Und vielleicht könnt ihr ja noch den cursor verändern bei'm terrain editor wo man die höhe und so verändern kann weil ich finde ein Dreieck ist nicht sehr passend für einen Map editor, sondern eher ein kreis oder so :P Oder würde das nicht viel bringen wegen WoW das man es nur Dreieck Kommandos annimmt
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Mjollna

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Re: [BETA] changeset 279 (17d9f67a6415)
« Reply #17 on: December 21, 2011, 11:40:33 pm »
Hi :)

I've come across a problem today, trying to raise/lower terrain, using beta 279.

I needed to use a very small brush, so I set the radius of the raise tool around 2-3 thanks to the "alt + left button + move mouse" shortcut.
Everything went fine until I packed to see ingame what it looked like. There were "spikes" / higher vertices sometimes where I used the small brush.

I tried to make a test on my usual testing map, and I had the same result :
big brush = everything normal,
small brush = spikes.

Here are the screenshots of both maps, Noggit and ingame :

[center:n6jsfkiu]





[/center:n6jsfkiu]

I can make other tests if necessary.
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schlumpf

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Re: [BETA] changeset 279 (17d9f67a6415)
« Reply #18 on: December 22, 2011, 12:23:28 am »
The problem is that Noggit renders differently. You actually made it look like this but Noggit did not show it. This is only a rendering bug as whoever implemented the map chunk rendering did not really know how WoW renders it. (As do I.)
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Mjollna

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Re: [BETA] changeset 279 (17d9f67a6415)
« Reply #19 on: December 22, 2011, 02:46:56 am »
Thanks for your answer :)

After some time, I realized that the yellow triangle cursor seems more accurate, and it helped me a lot to correct the spikes.
I now use the smooth tool with a small radius until the yellow triangle more or less matches the corresponding visible face, and it seems to work.
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akspa420

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Re: [BETA] changeset 279 (17d9f67a6415)
« Reply #20 on: December 27, 2011, 02:45:57 am »
I accidentally left noggit running overnight. Since I patched my copy with the LAA bit set, memory use never got above and beyond the 2GB limit, and it was fully functional when I got back to my system. I don't believe any previous versions worked as well as 279. Hope this means that Noggit will become a more stable platform in future builds :P
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Soldan

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Re: [BETA] changeset 279 (17d9f67a6415)
« Reply #21 on: December 28, 2011, 08:39:07 pm »
Hey guys, I seem to have a problem. I have 9 ADTS, textured, elevated, etc etc. I saved all 9 adts, after editing a few textures and peaks. Then, when I reopened the map, 8 of the 9 were perfect, apart from one. This adt, has the textures I painted, but on the "Cobblestone Paths" there is like a white layer ontop of them, and the grass has become the cobblestone. I think the textures have seemed to replace themselves with others...

Any help?

Thanks
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schlumpf

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Re: [BETA] changeset 279 (17d9f67a6415)
« Reply #22 on: January 02, 2012, 08:53:32 am »
Quote from: "Fyrion"
Works perfectly, guys. I've never thinked about, that one of my tileset, world, dbc and skin patchs would destroy the starting of noggit. :)

If you find out why it failed, you may want to tell us. If it was a simple error on your side, then don't.
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parkerr

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Re: [BETA] changeset 279 (17d9f67a6415)
« Reply #23 on: January 21, 2012, 01:30:17 am »
If this is the wrong forum I apologize but I'm unable to find the noggit mac version. Can anyone link me to where I can download it?
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Steff

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Re: [BETA] changeset 279 (17d9f67a6415)
« Reply #24 on: January 21, 2012, 02:36:59 am »
Took 5 seconds reading the first site here on this forum.

viewtopic.php?f=66&t=893
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frezer748

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Re: [BETA] changeset 279 (17d9f67a6415)
« Reply #25 on: February 03, 2012, 03:12:15 pm »
when does a new noggit changeset release? :P
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Steff

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Re: [BETA] changeset 279 (17d9f67a6415)
« Reply #26 on: February 03, 2012, 10:24:45 pm »
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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frezer748

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Re: [BETA] changeset 279 (17d9f67a6415)
« Reply #27 on: February 12, 2012, 03:27:03 pm »
I have maybe a new Idea for the new noggit changeset, if you press F8 a box will show, here my idea :

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Steff

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Re: [BETA] changeset 279 (17d9f67a6415)
« Reply #28 on: February 13, 2012, 12:41:28 am »
Al already answerd for this in the SDL thread. You can with sdl last just save a selected model to the import.txt. And this way you can get it back from Import from textfile.

Also you can open the Import.txt and copy the path if you like.
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Freddan962

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Re: [BETA] changeset 279 (17d9f67a6415)
« Reply #29 on: April 27, 2012, 11:16:03 pm »
I'm back! :)
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