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Author Topic: Got error when adding texture to the map  (Read 875 times)

chyssler

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Got error when adding texture to the map
« on: December 05, 2016, 07:23:42 pm »
Hello ive got an 335 Wow Server with a custom map via noggit that im making, i find out that i get error now when im trying to access my map (with noggit) cause apparently the texture im using is invalid... But i cannot go back and change it because i get error..... What can i do ??... Here is the error + the full log at the buttom


4317 - (errorHandling.h:64): [Error] There was an exception of type "SIGABRT"
"Abnormal termination, such as instigated by the abort function. (Abort.)".
Please excuse the inconvenience. You may want to report this error including the log to the developers.

4317 - (StackWalker.cpp:1133): [Error] OS-Version: 6.2.9200 () 0x300-0x1
4502 - (StackWalker.cpp:1133): [Error] 0103212C (noggit): (filename not available): (function-name not available)
4503 - (StackWalker.cpp:1133): [Error] 00FFB78B (noggit): (filename not available): (function-name not available)
4503 - (StackWalker.cpp:1133): [Error] 7509860A (ucrtbase): (filename not available): raise
4504 - (StackWalker.cpp:1133): [Error] 750991B2 (ucrtbase): (filename not available): abort
4504 - (StackWalker.cpp:1133): [Error] 75098ABB (ucrtbase): (filename not available): terminate
4505 - (StackWalker.cpp:1133): [Error] 0103B028 (noggit): (filename not available): (function-name not available)
4505 - (StackWalker.cpp:1133): [Error] 747CD2C2 (KERNELBASE): (filename not available): UnhandledExceptionFilter
4505 - (StackWalker.cpp:1133): [Error] 77AFDC68 (ntdll): (filename not available): LdrSetAppCompatDllRedirectionCallback
4505 - (StackWalker.cpp:1133): [Error] 77AC06E4 (ntdll): (filename not available): RtlSubscribeWnfStateChangeNotification


Here is the full log: http://pastebin.com/qf4yPzfP
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

chyssler

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Re: Got error when adding texture to the map
« Reply #1 on: December 09, 2016, 11:36:33 pm »
No need to answer now, I manage to find an older copy of my map so i used that instead and it works now
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Amaroth

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Re: Got error when adding texture to the map
« Reply #2 on: December 10, 2016, 12:56:17 pm »
In case you'd want to use a newer version or others had similiar problem, I'd say your Noggit have replaced a name of some of your textures by an empty string. This could happen in SDL 1.4 and SDL 1.3 I believe when one had removed textures from some chunks by the use of texture deleting tool and then has used a texture swapper. This shouldn't be happening in the newest Noggit versions.

Solution which had always worked for me is opening a map in Noggit SDL 1.2 and replacing a blank (completely white-ish) textures with a Texture swapper by some another one. SDL 1.2, for some reason, doesn't crash in such map, while 1.3 and 1.4 do. I don't know if the newest beta tests crash in such maps or not (it would be nice of you if you could test that).
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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