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Featured => Noggit => Topic started by: Grimtonz1337 on December 13, 2016, 09:31:35 pm

Title: [WotLk] [TUTORIAL:Noggit] Corrupted ADTs
Post by: Grimtonz1337 on December 13, 2016, 09:31:35 pm
Hello there.

I keenly seem to follow Noggit and their code and has been improved at times, but how do I create ADTs that are un-corrupted? I get black blocks of texture around my map that aren't supposed to be there. I get the ADTs through Taliis and I know Taliis isn't good to make ADTs. Can someone direct me on a good editor for ADTs and how to create them?

Thanks
Title: Re: [WotLk] [TUTORIAL:Noggit] Corrupted ADTs
Post by: Amaroth on December 13, 2016, 10:02:27 pm
I've always used copies of ADTs from QA_DVD map (they can be found in lichking.mpq). The've served me well - on about 10+ maps, even while someone told me its not a good idea to use them. Well, I've never seen any reason why I shouldn't do so.
Title: Re: [WotLk] [TUTORIAL:Noggit] Corrupted ADTs
Post by: Grimtonz1337 on December 15, 2016, 08:40:34 pm
Quote from: "Amaroth"
I've always used copies of ADTs from QA_DVD map (they can be found in lichking.mpq). The've served me well - on about 10+ maps, even while someone told me its not a good idea to use them. Well, I've never seen any reason why I shouldn't do so.

I just copied 1 original file and separated the files like this:

MapName_x tile_y tile.adt

x and y are ranging from 4 - 14 coordinates.

When I open noggit, I only see emptiness, with no adts in there, just a blank world.
Title: Re: [WotLk] [TUTORIAL:Noggit] Corrupted ADTs
Post by: Amaroth on December 15, 2016, 08:58:37 pm
Place your ADTs into folder with ADTAdder and run offsetfix.bat. Bat, not exe!