This is a read only copy without any forum functionality of the old Modcraft forum.
If there is anything that you would like to have removed, message me on Discord via Kaev#5208.
Big thanks to Alastor for making this copy!

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Topics - brotalnia

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"Retro-Porting" / [RELEASE] [Classic] Dark Nights Mod for 1.12.1
« on: December 07, 2016, 05:33:23 am »


I downported the Dark Nights mod from Wotlk/Cata to Vanilla and wanted to share it with you. I also made several different varieties, so you can pick the one that looks the best to you. The default version just wasn't dark enough for me :D Since the changes were only to one file, LightIntBand.dbc, i compared it to the original and transferred the changes over to the vanilla dbc.

Without the mod:
[attachment=5:3jbr2d83]normal night.png[/attachment:3jbr2d83]

Dark nights:
[attachment=4:3jbr2d83]dark night1.png[/attachment:3jbr2d83]
https://drive.google.com/open?id=0B9_8F ... mVObFVVR2c

Darker nights:
[attachment=3:3jbr2d83]darker night1.png[/attachment:3jbr2d83]
https://drive.google.com/open?id=0B9_8F ... S1ZTjQ5RVk

Very dark nights:
[attachment=2:3jbr2d83]very dark night1.png[/attachment:3jbr2d83]
https://drive.google.com/open?id=0B9_8F ... lJPM0gtTzA

And finally for the masochists out there that want to run into trees - Pitch black nights:
[attachment=1:3jbr2d83]pitch black night1.png[/attachment:3jbr2d83]
https://drive.google.com/open?id=0B9_8F ... kJkNnNRWVE

There are many dangers lurking in the dark. The question is are you brave enough to step forth and face them?
[attachment=0:3jbr2d83]darkmod3.png[/attachment:3jbr2d83]
> Click HERE to see more screenshots. <

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Miscellaneous / [WotLk] [QUESTION] Second SpellVisual in Spell.dbc
« on: November 11, 2016, 01:31:53 pm »
According to the wiki, columns 132 and 133 in Spell.dbc are both a SpellVisual, but when i add a second visual only the first shows. How do i add a second visual effect to a spell?

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Does anybody know if it is possible to change what a shapeshift spell morphs you into by editing dbc files? I thought i could just change the m_spellVisualID (column 131) in Spell.dbc and put that of another shapeshift spell and it would change what i morph into, but it just changes the morphing 'animation' and sound. I even tried putting that of Shadowform and it turned me into a shadowformed bear, but i'm still a bear.

 Is the display id of what the spell morphs you into stored in the dbc files, or is that information given by the server when you use the spell? Also is there a way to remove the shapeshift effect completely? I tried removing "36" from EffectApplyAuraName (column 95) but that just makes it so the spell doesn't show on the shapeshift bar.

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