Modcraft - The community dedicated to quality WoW modding!

Featured => Noggit => Topic started by: Merilith on February 26, 2017, 01:13:04 pm

Title: [WotLK][Bug] Fucked up draw distance
Post by: Merilith on February 26, 2017, 01:13:04 pm
Hello,

I'm currently editing some adts in Northrend and i get a very annoying bug when i try to check edited adts ingame :

http://i.imgur.com/xdzlFVA.jpg

basically, the drawing distance of a lot of objects gets fucked up after the adt is touched with noggit. You can the the trees on the right and some rocks disappear at a fairly low distance (~200y) ; this tends to make objects just pop near you as you walk by.

I noticed Noggit tends to shuffle object entries (mmdx/mwmo/mmdf/modf) in a weird manner after modifying an untouched adt, that problem might come from here. I don't think it's MCRF-related since the pictures above were taken on the same chunk, so this rendering problem seems dependent on distance from the object and not the chunk you're standing in. Might be a LOD  problem ? Also, notice how the shadows are still rendered (and how the water opacity is also affected after editing despite being untouched, but that's another problem).

Anybody knows how to fix this ? Would be thankful.

(I'm using v3.1222 but it also happens with v3.1021. Playing with maximum drawing distance and pushing the farclip higher don't seem to change anything)
Title: Re: [WotLK][Bug] Fucked up draw distance
Post by: schlumpf on February 26, 2017, 02:39:09 pm
I made an issue ion the bug tracker for you: https://bitbucket.org/berndloerwald/nog ... w-distance (https://bitbucket.org/berndloerwald/noggit3/issues/81/fucked-up-draw-distance" onclick="window.open(this.href);return false;)

It might be helpful if you added which adt you were editing in the picture.
Title: Re: [WotLK][Bug] Fucked up draw distance
Post by: Merilith on February 26, 2017, 02:49:24 pm
the ADT on the picture is northrend_37_28.adt but it occurs everywhere in northrend