This is a read only copy without any forum functionality of the old Modcraft forum.
If there is anything that you would like to have removed, message me on Discord via Kaev#5208.
Big thanks to Alastor for making this copy!

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - brotalnia

Pages: [1] 2
2
Showoff - what you are working on / Re: [RELEASE] Crimson Dawn
« on: March 08, 2017, 11:39:24 pm »
I don't think he ever posted the link. Maybe he forgot.

3
"Retro-Porting" / Re: [RELEASE] [Classic] Dark Nights Mod for 1.12.1
« on: February 22, 2017, 10:09:28 pm »
Last time i tried it worked fine with the improved model patches. Issue is on your end. Are you sure it was night time on the server when you tested it? It does not change the brightness of the days, only the nights.

4
Please make it into a zip or rar and add a mirror link so it is easier to download. I don't fancy making an account with Microsoft.

5
"Retro-Porting" / [RELEASE] [Classic] Dark Nights Mod for 1.12.1
« on: December 07, 2016, 05:33:23 am »


I downported the Dark Nights mod from Wotlk/Cata to Vanilla and wanted to share it with you. I also made several different varieties, so you can pick the one that looks the best to you. The default version just wasn't dark enough for me :D Since the changes were only to one file, LightIntBand.dbc, i compared it to the original and transferred the changes over to the vanilla dbc.

Without the mod:
[attachment=5:3jbr2d83]normal night.png[/attachment:3jbr2d83]

Dark nights:
[attachment=4:3jbr2d83]dark night1.png[/attachment:3jbr2d83]
https://drive.google.com/open?id=0B9_8F ... mVObFVVR2c

Darker nights:
[attachment=3:3jbr2d83]darker night1.png[/attachment:3jbr2d83]
https://drive.google.com/open?id=0B9_8F ... S1ZTjQ5RVk

Very dark nights:
[attachment=2:3jbr2d83]very dark night1.png[/attachment:3jbr2d83]
https://drive.google.com/open?id=0B9_8F ... lJPM0gtTzA

And finally for the masochists out there that want to run into trees - Pitch black nights:
[attachment=1:3jbr2d83]pitch black night1.png[/attachment:3jbr2d83]
https://drive.google.com/open?id=0B9_8F ... kJkNnNRWVE

There are many dangers lurking in the dark. The question is are you brave enough to step forth and face them?
[attachment=0:3jbr2d83]darkmod3.png[/attachment:3jbr2d83]
> Click HERE to see more screenshots. <

6
"Retro-Porting" / Re: [QUESTION] Lich King Alpha model
« on: November 24, 2016, 04:24:31 am »
Maybe they replaced the model in a later patch? Look in the wotlk alpha client, maybe it has the model you want.

7
"Retro-Porting" / Re: [RELEASE] [WotLk]  Legion Creatur Models for Wotlk
« on: November 15, 2016, 02:51:55 pm »
Unless they are giant/tiny without the creatures patch, then it's not a server-side issue. Wrong size can be easily fixed in CreatureDisplayInfo.dbc. The fifth column is scale.

8
This is literally what i did a few days ago but for 3.3.5. If you want to change the Moonkin to something else, just replace the values for its display id in CreatureDisplayInfo.dbc. There are display ids for every race that keep your gear, you can google them.

9
Miscellaneous / [WotLk] [QUESTION] Second SpellVisual in Spell.dbc
« on: November 11, 2016, 01:31:53 pm »
According to the wiki, columns 132 and 133 in Spell.dbc are both a SpellVisual, but when i add a second visual only the first shows. How do i add a second visual effect to a spell?

10
"Retro-Porting" / Re: [RELEASE] [WotLk] Character Models(no npc)
« on: November 06, 2016, 12:12:02 am »
I found the problem. You had replaced their model id in CreatureDisplayInfo.dbc with the new ones for mobs, but those display ids are not used by any creatures. They are transform effects from engineering Dimensional Ripper - Area 52. The spell is Transporter Malfunction

Here is the fixed dbc.
[attachment=1:3bcpsro3]Creaturedisplayinfo.zip[/attachment:3bcpsro3]

Also Draenei Males have some bugged faces for Death Knights. They are the wrong color.
[attachment=0:3bcpsro3]WoWScrnShot_110616_005822.jpg[/attachment:3bcpsro3]

11
"Retro-Porting" / Re: [RELEASE] [WotLk] Character Models(no npc)
« on: November 05, 2016, 05:48:52 am »
I have found more bugged display ids. Their faces are messed up with this patch.

20318 - Night Elf Male
[attachment=6:2ibvw9g2]nelf male.jpg[/attachment:2ibvw9g2]

20323 - Draenei Female
[attachment=5:2ibvw9g2]draenei female.jpg[/attachment:2ibvw9g2]

20316 - Orc Female
[attachment=4:2ibvw9g2]orc female.jpg[/attachment:2ibvw9g2]

20321 - Troll Male
[attachment=3:2ibvw9g2]troll male.jpg[/attachment:2ibvw9g2]

20317 - Dwarf Male
[attachment=2:2ibvw9g2]dwarf male.jpg[/attachment:2ibvw9g2]

20585 - Tauren Male
[attachment=1:2ibvw9g2]tauren male.jpg[/attachment:2ibvw9g2]

20584 - Tauren Female
[attachment=0:2ibvw9g2]tauren female.jpg[/attachment:2ibvw9g2]

20582, 20583 - Those two are goblins and they also keep the gear when you morph into them, but the game crashes instantly with the patch.

12
"Retro-Porting" / Re: [RELEASE] [Classic] WOD character models for 1.12
« on: October 23, 2016, 12:21:14 am »
You don't need a program to mass rename files, you can do it with a simple batch script.

Code: [Select]
@echo off
SETLOCAL ENABLEDELAYEDEXPANSION
SET old=text_to_be_replaced
SET new=text_to_replace_with
for /f "tokens=*" %%f in ('dir /b *.txt') do (
SET newname=%%f
SET newname=!newname:%old%=%new%!
move "%%f" "!newname!")

13
Miscellaneous / Re: [QUESTION] [WotLk] Sandboxes
« on: October 15, 2016, 06:44:22 pm »
I know of WoWCore which supports 1.12.1, 2.0.1, 2.4.3 and 3.3.5a.
https://github.com/RomanRom2/WoWCore

Here's a compiled version for 3.3.5 so you don't have to go through all the hassle of installing Delphi like me.
http://www98.zippyshare.com/v/Ih9mzyYu/file.html

I also have this sandbox for the TBC Alpha (5595)
http://www33.zippyshare.com/v/1u7u27oq/file.html

And of course there are the Arctium sandboxes.
MoP - https://github.com/mynew4/Arctium
WoD - https://github.com/Ser0ja/Arctium-WoW
Compiled for build 18833 - http://www82.zippyshare.com/v/JeMHOtwA/file.html
Legion - https://github.com/Arctium-Emulation/Project-WoW
Compiled for build 20756 - http://www53.zippyshare.com/v/oL5KnMyq/file.html

Enjoy  :P

14
Miscellaneous / Re: [RELEASE] Alpha WoW Emulator
« on: October 15, 2016, 05:20:49 pm »
This is a really cool project! Thank you for sharing it with us.

About the database, maybe one from the more early emulators like WoWemu would be closer to that of the Alpha? http://ru-mangos.ru/files/earlyServers/

15
"Retro-Porting" / Re: [RELEASE] [WotLk] Character Models(no npc)
« on: October 10, 2016, 03:57:55 am »
[attachment=0:176ebzq7]WoWScrnShot_101016_043959.jpg[/attachment:176ebzq7]
Found a small bug. If you are transformed into a human by the buff in Culling of Stratholme, your face is missing  :lol:

Pages: [1] 2