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Author Topic: Suggestions  (Read 3734 times)

Keta

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Re: Suggestions
« Reply #15 on: October 26, 2011, 11:29:21 am »
Nope, there isn't. Frankly :( Would love to use it sometimes too but... After I've gotten used to how Noggit works on my computer, its been easier to avoid those errors I couldn't undo with a simple click or 2 xP
Just practise :)

Thanks
Keta
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andre1901

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Re: Suggestions
« Reply #16 on: October 26, 2011, 12:59:42 pm »
Ok...
But if the devs want create a undo command, would be good ;P
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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schlumpf

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Re: Suggestions
« Reply #17 on: October 26, 2011, 01:06:23 pm »
Creating an undo functionality is wanted but is hard to implement.
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glararan

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Re: Suggestions
« Reply #18 on: October 26, 2011, 09:49:14 pm »
Or Easer tool :P
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glararan

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Re: Suggestions
« Reply #19 on: October 28, 2011, 11:11:19 pm »
Sorry about Double post, but...do you have plain import saving water in next release?
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Steff

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Re: Suggestions
« Reply #20 on: October 31, 2011, 08:35:48 am »
Greachin want to  do some work but i havened heard something from him after he get access to the code.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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phucko1

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Re: Suggestions
« Reply #21 on: November 28, 2011, 09:48:36 pm »
Hmm, I've got suggestions.

1. Copy rotation, select an object and click "Copy Rotation" and click the one you want rotation from.
2. Rotate by angle. For example a box where you could write in the X Y Z rotation. For example

__________
|X:  | Y:  | Z:  |.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

thlmobile

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Re: Suggestions
« Reply #22 on: December 28, 2012, 04:35:04 am »
It is possible. Apple even has a software GPU for integrated GPUs. Noggit just can't use that as of now. (And may never will.)
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Steff

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Re: Suggestions
« Reply #23 on: December 28, 2012, 06:52:56 pm »
?? What the hell this answer is for :)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
Please mark as solved if solved.
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