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Author Topic: Analysis on a common Noggit error  (Read 4945 times)

Steff

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Re: Analysis on a common Noggit error
« Reply #15 on: June 07, 2012, 09:08:13 am »
The problem are the texture stuff. If I Replace all textures with only ground layer the adt crash. Models work fine Also ground editing.

The thing here is. Why do I have to do such tests and not the guy(s) with the problem?


http://imagr.eu/up/4fd05341ec45f3_WoWSc ... 090633.jpg
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
Please mark as solved if solved.
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Steff

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Re: Analysis on a common Noggit error
« Reply #16 on: June 07, 2012, 09:12:27 am »
Texturing also work Only the last layer get wired chunklines on it.


http://imagr.eu/up/4fd05434dc1388_WoWSc ... 091135.jpg
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
Please mark as solved if solved.
Don't ask if you could ask a question... JUST ask the Question.
You can send me also offline messages. I will answer if I get online.
Skype: project.modcraft
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Ascathos

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Re: Analysis on a common Noggit error
« Reply #17 on: June 13, 2012, 05:30:26 pm »
To start it all off, thanks Steff for the tests. I was not sure what to look for and the mistake didn't really show itself again, so I had nothing consequent to show. However, now it repeats in a weird way - maybe it helps, maybe not.

Following the more common suggestion of doing things, save old ones, Test and THEN continue, I found a new way this error is approaching;

Now, I've again been editing a Blizzard area. Textures have mostly been kept as they are. I only changed height of some parts, etc.
However, after doing some smaller changes, I became unable to go near the area with the same area. Now, from former experiences, I know that fixing doodads or removing doodads (each with the tool) might fix it, so I did - it fixed the issue. Now, the weird part begins. I go from one end of the ADT to another through the whole area and have no problems at all. However, going back along the way shows the same doodad error like before.

Make it short:
- Edited an area (Azeroth_39_34.adt - forbidden sea near Jintha'Alor)
- Added various models which worked, changed landscape, etc. - worked
- Changed some textures on the map - doesn't work.
- Fixing the doodads - works, however...
-- Moving through the adt, but coming to roughly "half" the area, it gives the same wowerror I had until now.

Also, from early tests, changing the detailID didn't have an effect - might have done it wrong, but I did change every detailID value in every chunk to -1.

EDIT:
Do you want me to apply a Bug to the tracker ?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

schlumpf

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Re: Analysis on a common Noggit error
« Reply #18 on: June 13, 2012, 06:20:49 pm »
If  you report it, add a file before and after while changing exactly _one_ thing in between and clearly describing that thing.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Jøk3r

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Re: Analysis on a common Noggit error
« Reply #19 on: October 23, 2012, 09:12:05 pm »
Any progress on this error? I have the same/a similiar |:
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
I don't like Noggit... I LOVE it :D
If you have any question about Noggit, feel free to contact me. I will give my best to help you (:

schlumpf

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Re: Analysis on a common Noggit error
« Reply #20 on: October 23, 2012, 11:54:00 pm »
Quote
Any progress on this error?
See my reply a few weeks ago.
Quote from: "schlumpf"
This issue is caused by the ADT referencing a detail doodad ID that is not given in the DBC, either by saving incorrectly or not editing the DBC correctly.

This can be fixed by adding an entry to the DBC for all IDs or by removing the id from the ADT.
There is no error on noggit's side.

Quote
I have the same/a similiar |:
As this "investigation" is on some generic SIGSEGV, most likely your "similar" error is not similar at all and might be anything imaginable. Without saying how it is similar, you might as well just fart on a ladybug.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Jøk3r

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Re: Analysis on a common Noggit error
« Reply #21 on: October 24, 2012, 06:47:07 am »
Sorry, o only saw the first page, didn't recognize that there is a second page..But I'll go throught it later on..
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
I don't like Noggit... I LOVE it :D
If you have any question about Noggit, feel free to contact me. I will give my best to help you (: