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"Retro-Porting" / Re: Various Issues [1.12.1] Blood Elf conversion.
« on: August 01, 2015, 01:50:33 am »
Hi, I'm quite the noob with modeledits myself, but I will try to help.
I read somewhere that every NPC uses its own textures. If that is true, you would probably have to find the corresponding texture set for every single NPC instead of the default one.
But I also found a guide on how to make a race swap that does not affect NPCs. Theoretically you could be a blood elf and all the NPCs could still be gnomes. Since your player model looks fine, this would solve the issue.
edit: forum didn't let me post the link to the guide, so I used shortener: http://goo.gl/VhDH8o
Quote
Fourth problem is this:
Gnome NPC's still use default gnome textures, instead of blood elf ones, no idea how to fix this one. Technically it makes no sense for the model to change and the texture to remain the same.
[update] I found ALL of the BakedNpcTextures and edited ALL of them to a default blood elf texture, but this made NO difference in game.
If anyone could help with any of these issues, I'd be grateful, I'd also learn a lot for future swaps.
I read somewhere that every NPC uses its own textures. If that is true, you would probably have to find the corresponding texture set for every single NPC instead of the default one.
But I also found a guide on how to make a race swap that does not affect NPCs. Theoretically you could be a blood elf and all the NPCs could still be gnomes. Since your player model looks fine, this would solve the issue.
edit: forum didn't let me post the link to the guide, so I used shortener: http://goo.gl/VhDH8o