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Messages - Psojed

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"Retro-Porting" / Re: Various Issues [1.12.1] Blood Elf conversion.
« on: August 01, 2015, 01:50:33 am »
Hi, I'm quite the noob with modeledits myself, but I will try to help.

Quote

Fourth problem is this:



Gnome NPC's still use default gnome textures, instead of blood elf ones, no idea how to fix this one. Technically it makes no sense for the model to change and the texture to remain the same.

[update] I found ALL of the BakedNpcTextures and edited ALL of them to a default blood elf texture, but this made NO difference in game.

If anyone could help with any of these issues, I'd be grateful, I'd also learn a lot for future swaps.

I read somewhere that every NPC uses its own textures. If that is true, you would probably have to find the corresponding texture set for every single NPC instead of the default one.

But I also found a guide on how to make a race swap that does not affect NPCs. Theoretically you could be a blood elf and all the NPCs could still be gnomes. Since your player model looks fine, this would solve the issue.

edit: forum didn't let me post the link to the guide, so I used shortener: http://goo.gl/VhDH8o

2
"Retro-Porting" / Re: [RELEASE][1.12] Improved Models Patch
« on: February 24, 2015, 06:23:35 pm »
I checked it out, nice work.

Some stuff I noticed:
The Carrion Bird models have an issue displaying status effects like stuns, the animation is either going through the bird or displays below the bird, which looks kinda weird. Dunno if that's fixable or not.

The fountain near stormwind bank causes characters to "float" in the air above it, as if you were levitating. In comparsion, fountain in Cathedral Square has no such issue, the only floating thing there is the history writing about Archbishop Alonsus Faol.

3
Tutorials / Re: [TUTORIAL]How to create a Loginscreen with Lua & XML edi
« on: December 17, 2014, 09:15:16 pm »
Thank you very much!
Your bit of info was all I needed. Google gave me a topic on this forum with your own post viewtopic.php?p=21288#p21288 that actually sent me the right way, I made my own executable and now I have succesfully moved the blizzard logo to the top of the screen. Yay!

PS: A quick one out of one of the default classic loadscreens:
[attachment=0:2vhhrtvc]LoginScreen1.jpg[/attachment:2vhhrtvc]

PS2: Later I discovered that my executable works for xml edits, but when I actually log onto a server and try to log out from the game world, the game will crash on me, so a non-crashing modified file would still be appreciated :D

4
Tutorials / Re: [TUTORIAL]How to create a Loginscreen with Lua & XML edi
« on: December 16, 2014, 11:46:35 pm »
Hello,

I was also trying to do the same as Domminust, except that I'm trying it with 1.12.1 version, so the files provided in this topic cannot be used. I started to slowly discover stuff myself, step by step.

I successfully swapped the background image behind the Dark Portal, but now I got stuck with editing the .xml files. I extracted the 1.12.1 files from patch-2.mpq of 1.12.1 and for starters I tried to move the Blizzard logo from the bottom to the top of the screen (inside AccountLogin.xml).
Sadly, everytime I make ANY change to the .xml file and pack it into a patch-i.MPQ file, the game gives an error (Interface files are corrupt, plz reinstall the game). I thought maybe those are not the correct interface files, so I extracted the default files from patch-2.MPQ again and packed them into a new patch-i.MPQ file without any changes inside + I swapped login screen music. The game works with different music, so my patch file also works.

Can you tell me why it won't allow me to do any changes in the XML file?

Thx in advance.

5
Resources and Tools / Re: [TOOL] LK2BC m2 converter
« on: December 12, 2014, 10:44:07 am »
Hello there,

I'd like to ask if the development has moved any further. I wanted to use some of the lovely login screens made for Wotlk with Vanilla client. This handy tool converts the m2 files so that I can run the game, but I get a black login screen on load.

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