Modcraft - The community dedicated to quality WoW modding!

Content creation => Modelling and Animation => Tutorials => Topic started by: Tigurius on August 06, 2011, 09:59:12 pm

Title: [TUTORIAL] Set your Creature into Flames OR TextureAnimation
Post by: Tigurius on August 06, 2011, 09:59:12 pm
Set your nature Creatures:(http://imagr.eu/up/4e3d9348e10f92_Baumhirte.png) into Fire: (http://imagr.eu/up/4e3d9378220402_InFlammen.png)

Note: This will teach you how to create texture animations, how to setup additional materials and what to do with the renderflags.
1. Get your model.
2. Search for a texture which is like you want the flames(or ice, poison w/e)
I used: WORLDEXPANSION02DOODADSHOWLINGFJORDFIREFXT_VFX_FIRE_ANIM02_128_FULL_DESAT.BLP
3. Open your model in PyModelEditor
4. Change the textures of the body of your model to your texture.
Note: X- and Y-Wrap give sometimes a better effect.
5. Add a GlobalSequence for your TextureAnimation
(http://imagr.eu/up/4e3d9805c8c161_GlobalSequences.PNG)
6. Add an UV(==TextureMapping)-Animation
(http://imagr.eu/up/4e3d982ae66df9_UVAnim1.PNG)
7. There create a Translation-Block like
(http://imagr.eu/up/4e3d982af2a426_UVAnimTranslation.PNG)
and a Scaling-Block like
(http://imagr.eu/up/4e3d9bc09798c2_UVScaling.PNG)
8. Add/Change a Renderflag to Modulate 2x (to remove the black parts of the texture)
(http://imagr.eu/up/4e3d9bc087bec2_Renderflags.PNG)
9. Add a new Material for each geoset and give them the animationparameter.
(http://imagr.eu/up/4e3d9bc07ac782_Materials.PNG)
10. Fine you are done. Gratulations to your flaming creature.

File: http://www.file-upload.net/download-364 ... r.zip.html (http://www.file-upload.net/download-3642122/FlamingProtector.zip.html" onclick="window.open(this.href);return false;)
Result:
(http://imagr.eu/up/4e3d7f60f0d132_WoWScrnShot_080611_194142.jpg)
Title: Re: [TUTORIAL] Set your Creature into Flames OR TextureAnimation
Post by: Jesam on November 09, 2011, 06:13:45 am
Nice tutorial! Respect!