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Content creation => Modelling and Animation => Tutorials => Topic started by: Arid on February 05, 2013, 01:20:09 pm

Title: [TUTORIAL] Doing Helmets / Weapons in Blender 2.4
Post by: Arid on February 05, 2013, 01:20:09 pm
Now since no one really believes me I'm slapping this in here because it seems I must prove myself to you all. A rather easy thing to do. Now then onto my guide. Pay close attention read the whole thing

Needed Tools
Blender 2.46a
M2mod3 or 4
MPQEditor
World of Warcraft
010 Editor

Step one: Get open your MPQ Editor. Navigate to the ItensObjectCompontentsWeapons folder. Find Sword_2h_Frostmourne (Either one) You need THIS for the saving. It has the most bones out of all the weapons I know.
Step 2: Grab your item you want to edit. If you have a .3ds you plan on using,  you're fine

Step 3: Import Frostmourne then your item. Do your editing and copy the properties from the hilt to your item
Step 4: Bind it to the skeleton and apply Vertex Groups 1-7 to all of the model, Export it

Step 5: Use m2mod3/4 and import it over Frostmourne with a new name. You will have your entire model

Step 6: Open 010 Editor. Go to line 0120h and make that ENTIRE line all zeros. It'll remove the particles from frostmourne.
Step 7: Add the model to a MPQ(Look up a guide if you don't understand that) And save it and test.

EXAMPLES OF MY WORK

http://i.imgur.com/Zc66TbY.jpg (http://i.imgur.com/Zc66TbY.jpg" onclick="window.open(this.href);return false;)

http://i.imgur.com/TOLgNE1.jpg (http://i.imgur.com/TOLgNE1.jpg" onclick="window.open(this.href);return false;)
Title: Re: [TUTORIAL] Doing Helmets / Weapons in Blender 2.4
Post by: stoneharry on February 05, 2013, 03:01:52 pm
Quote from: "Arid"
Step 6: Open 010 Editor. Go to line 0120h and make that ENTIRE line all zeros. It'll remove the particles from frostmourne.

Why are you removing them instead of fixing them? Other than that, looks good.
Title: Re: [TUTORIAL] Doing Helmets / Weapons in Blender 2.4
Post by: schlumpf on February 05, 2013, 03:17:50 pm
Quote from: "stoneharry"
Why are you removing them instead of fixing them? Other than that, looks good.
This is not a "conversion" guide, but one creating original content, where the particles most likely are not wanted.
Title: Re: [TUTORIAL] Doing Helmets / Weapons in Blender 2.4
Post by: Arid on February 06, 2013, 11:49:00 am
If someone knows how to edit particles then they can add a guide I'll put a link up for it
Title: Re: [TUTORIAL] Doing Helmets / Weapons in Blender 2.4
Post by: Soldan on February 08, 2013, 02:50:17 pm
So like..... do you want that blowjob now? Or later?
Title: Re: [TUTORIAL] Doing Helmets / Weapons in Blender 2.4
Post by: Arid on February 08, 2013, 02:59:14 pm
Later please. I'd really love to see someone posting a animated MDX convertsion guide to be honest. Something I've wanted to see a long time ago.  Or just teach me to and I'll post the guide. I've been wanting to make better looking Vanilla models via the Goblin Alpha Worgen and Blood Elf / Draenei hair. and some edited textures.
Title: Re: [TUTORIAL] Doing Helmets / Weapons in Blender 2.4
Post by: Soldan on February 08, 2013, 03:20:17 pm
Arid, just out of curiosity.. this would let me edit the existing frostmourne model, correct?

Also, when I open said model.. there are no vertex groups.. seemed quite weird to me xD

Edit; and therefor when trying to re-make the .m2 it failed.. i'm guessing I'll try painting it myself xD
Title: Re: [TUTORIAL] Doing Helmets / Weapons in Blender 2.4
Post by: Arid on February 08, 2013, 03:42:46 pm
Yes it wouldl et you edit frostmourne.
The reasoning for no Vertex Groups is due to the fact it has no animations thus the converter doesn't reconize the groups when it is turned into an m2i. So! You need to edit that so it will.
Title: Re: [TUTORIAL] Doing Helmets / Weapons in Blender 2.4
Post by: Arid on August 18, 2013, 12:54:00 pm
guide is outdated with the help of the obj to m2 converter! Thanks bro! It's appreciated but makes me sad :<