Modcraft - The community dedicated to quality WoW modding!
Content creation => Modelling and Animation => Tutorials => Topic started by: Filipsons on October 09, 2013, 03:47:29 pm
-
Hello,
I created short video TuT.
- Basic steps in Blender
- Use OBJtoM2.exe form Garthog
- Set texture in notepad
- Swap .m2
Special thanks to garthog for this program and modcraft.
http://www.youtube.com/watch?v=OVC1qXbi ... e=youtu.be (http://www.youtube.com/watch?v=OVC1qXbi2pI&feature=youtu.be" onclick="window.open(this.href);return false;)
Filipsons
-
Good Job! and thank You for doing This!
-
You're welcome!
-
Nicely done
-
Good Job! and thank You for doing This!
nice new guide objtom2 change..
-
Ues nice one.
Do someone tried to direct convert 3d studio obj files and can perhaps help with export settings?
So i could avoid the extra blender steps if I create my stuff in 3d studio max.?
-
Just little "add"
when you are exporting OBJ from Blender you must have checked "Include UVs"
Filipsons know about it .... he just forgot to show it in video
-
-Steff I'm sorry, but I've never done 3DStudio. Maybe you can try some pluginst for 3DStudio on OBJ exporting.
-Dahaga Thanks...
-
Steff: But I can transfer your's 3DS files to M2, If you want.
-
I habe over 30 here. But that is not the point. If i create stuff i often have a look ingame. I convert my models again and again. Every 30 minuts and have a look ingame to see if it fits good. So the additional step with blender slows down the prozess. 3d studio has an obj exporter with many settings. But i did not find the right once till now. Or pehaps the tool is simple not able to work with this kind of obj.
For wmos i get it. Perfect to work from 3ds as you can see in my latest maruum images.
-
Having a bit of trouble getting this tool to convert a model with multiple textures. The .mtl and .obj files are fine and looking at it in hex yields everything looking fine, but it seems like I can't get it to recognize that there are multiple submeshes to assign those textures to. Any ideas?
-
So..
What we Know
in OBJ structure (texteditor) is texture written as "USEMTL_TextureName"
(http://i.imgur.com/yWDM5kb.png)
When you have model (OBJ) With more then 1. Mesh as this
(http://i.imgur.com/jSEJwhz.png)
Create Simple texture for every Mesh and Name dat texture as your BLP
(http://i.imgur.com/5LyEa2s.png)
-
(http://i.imgur.com/dVGZt5q.png)
Then save to OBJ and export to M2
All textures will be loaded from your path that you set in converting
(http://i.imgur.com/unkZGJI.png)
-
(http://i.imgur.com/qwJBNHZ.png)
If you want to at all change Path of individual textures for model you have to do it in 010 Editor
(http://i.imgur.com/xqEN9R4.png)
-
Thanks for all your help dahaga, really appreciate it.
-
When i readed your question i wanted to make Video Tut about it when i was finished it has 44 min :D
so i posted those images istead :D
Also i will make better version of video Tut and upload it