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Messages - Mordred

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16
Maybe just let a function get called after the models are set
or OnUpdate on first call

17
Either this function does not exist, or you first have to set a custom camera with Model:SetCustomCamera()

also it could be that these functions just don't work outside ingame, because I tried several times to make something with the animation widget, but there's never been any respond or error.

18
it's added :)

also for HD background just make an image that's 2^X size in both dimensions
for example:
1024x1024 = 2^10 x 2^10

if you want to make a background with higher resolution just make one with:
2^11 x 2^11 which will be: 2048x2048

keep in mind that this will take 4 times the file size of the lower resolution background,
so it's good to compress the blp file.
if your converter can't do that, use THIS, save as BLP2 and use the DXTC compression.

19
Awesome work alborq, if you want I can add the english part to the first post

also these are the first works on the new GlueDialog files (still WIP with a lot of bugs):
LINK
LINK

the parts around the box in the middle are spinning and fly in when they get called.

20
Tutorials / Re: [TUTORIAL]How to create a Loginscreen with Lua & XML edi
« on: February 23, 2013, 01:45:22 am »
it wasn't the real music, but I added it to have at least some music
also the song title was: Kevin McLeod - The Cannery

21
Tutorials / Re: [TUTORIAL]How to create a Loginscreen with Lua & XML edi
« on: February 22, 2013, 01:08:46 am »
Quote from: "hyakkimaru"
It's me again...

My question is : Can I create a theme changer ?

For example: I hate human, but, the loginscreen is based on humans kingdoms, is it possible to create a menu which allow to change the loginscreen ?

I hate human, one click and... I've a loginscreen for dwarves :D !

I don't know if it's possible, I haven't skills for that but I ask :D


yes you can, you also can make a random loginscreen so everytime you open WoW it has a different loginscreen.
it's just a bit of Lua code in AccountLogin.lua and a few things in AccountLogin.xml and it should work

I'm actually trying to rebuild the GlueXML folder, so it looks more like a game
also full keyboard control for people who like to do things fast.

my AccountLogin files have half the lines than the original ones, without the unnecessary crap

22
Tutorials / Re: [TUTORIAL]How to create a Loginscreen with Lua & XML edi
« on: February 19, 2013, 01:47:50 pm »
it should at least appear, but if it has any textures...

like I said before, you pretty much have to test all sorts of position variations to get it even on screen

23
Tutorials / Re: [TUTORIAL]How to create a Loginscreen with Lua & XML edi
« on: February 18, 2013, 01:03:29 pm »
well then there is one model,
it's the template for more models in which you can add your own path

so just look at the vx_vars_init.lua and put everything in the ModelOptions() function into a comment:
--[[
]]

and in your PlayBackgroundModels() funtion the Mod1:SetModel("path\filename.m2"); into a comment:
--

then there is no wrong path model on your loginscreen.

24
Tutorials / Re: [TUTORIAL]How to create a Loginscreen with Lua & XML edi
« on: February 18, 2013, 12:19:28 pm »
Quote from: "40thzombie"
Its Being Annoying To Me, There is a blue and white box on the bottom left hand corner of my screen

please read the thread before adding a question, I already answered that:


if it's white, it has no texture,
if it's a blue-white checkered box, it has a wrong pathname.

25
Miscellaneous / Re: BLP Sequenz
« on: December 29, 2012, 11:24:01 am »
Thanks for the PM, but I think I lost the code on reinstalling Windows, I guess it was on the wrong HDD.

But I can remember this much that I used an OnUpdate function on the AccountLogin frame (frame not model, you can use my changed AccountLogin.xml file for it).

This function gets called 60 times per second, so you can make a BLP sequence of 60fps or less.
I had some variables that can be set on how long the sequence is, what frame rate it will have and how many frames it has.
And like that it changed every BLP through, I used file names like this:

BLP_FILENAME_1.blp
...
BLP_FILENAME_120.blp

and changed them through with the how many frames variable.

You should be able to recreate the script with this,
or if you got luck Steff still has the script. :x

26
Tutorials / Re: [TUTORIAL]How to create a Loginscreen with Lua & XML edi
« on: August 08, 2012, 11:28:51 pm »
@ detonatorss: wat.

@ lordshark:
first - it could be the ambience music. which is set in the vx_vars_init.lua file in the ShowScene function
then - add a camera

UPDATE:
Loginscreen 3.0 video
the loginscreen not included -> it maybe will get released as a shell for loginscreens after the expansion for chaotic united hit release.
- main post updated

27
yea they are really messed up, but it's not the button which are mispositioned, it's the background that's not set to the center I think.

should look at this :p

28
Update:
-new Loginscreen video about the fixed version
-download updated (failed with a variable :| )

29
Yes, and yes.

for "holes" just make these parts transparent, but you need a second Background behind the first and "sky", because else it will get into a huge mess with the void space behind the background.

for the charactercreation screen, you just have to edit your
CharacterCreate.lua & .xml
and GlueParent.lua
as far as I know (not sure though)

maybe I already got something for that with Loginscreen 3.0 ;)

30
Update:
- fixed a bug which caused the models to reset their positions after loging out
(you have to add the model to the table now or else it will reset after loging out)

main post updated because of new download-link and tutorial.

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