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Content creation => Modelling and Animation => Topic started by: shade007 on February 09, 2011, 07:28:55 pm
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I created character "tigon" but race uncorrect worked.
I think problem in file .skin .
How to open .skin ?
(http://i1129.photobucket.com/albums/m514/toha00/tigon.jpg?t=1297276083)
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I created character "tigon" but race uncorrect worked.
I think problem in file .skin .
How to open .skin ?
(http://i1129.photobucket.com/albums/m514/toha00/tigon.jpg?t=1297276083)
The problem is in charactersections not the .skin file.
you have to build up all the skins and faces by yourself
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Creature models have DBC fixed texture; so u have to "free" it. U can use pymodeleditor from this forums to open .m2 and change the texture type from "creature" to "Body+Clothes". Then u will have to fill chrsections as Sirfranc said.
This model shows armor really nice ( i have tried it as a new playable and equipable race) ^^ The problem is in the animations, it only has the creature basics ( do not jump, mount, sitdown, talk... ) It has already a male model ;)
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Ok thanx all.
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Where to change model,that it has changed after an input in the world?
Because when I change the model in ChrClasses.dbc, model сhanges only in CharacterCreate.lua and CharacterSelect.lua. :?: