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Content creation => Modelling and Animation => Topic started by: shade007 on February 09, 2011, 07:28:55 pm

Title: [QUESTION] How to open file .skin ?
Post by: shade007 on February 09, 2011, 07:28:55 pm
I created character "tigon" but race uncorrect worked.
I think problem  in file .skin .
How to open .skin ?
(http://i1129.photobucket.com/albums/m514/toha00/tigon.jpg?t=1297276083)
Title: Re: [QUESTION] How to open file .skin ?
Post by: SirFranc on February 09, 2011, 07:36:26 pm
Quote from: "shade007"
I created character "tigon" but race uncorrect worked.
I think problem  in file .skin .
How to open .skin ?
(http://i1129.photobucket.com/albums/m514/toha00/tigon.jpg?t=1297276083)
The problem is in charactersections not the .skin file.
you have to build up all the skins and faces by yourself
Title: Re: [QUESTION] How to open file .skin ?
Post by: gorq on February 09, 2011, 07:41:49 pm
Creature models have DBC fixed texture; so u have to "free" it. U can use pymodeleditor from this forums to open .m2 and change the texture type from "creature" to "Body+Clothes". Then u will have to fill chrsections as Sirfranc said.

This model shows armor really nice ( i have tried it as a new playable and equipable race) ^^ The problem is in the animations, it only has the creature basics ( do not jump, mount, sitdown, talk... ) It has already a male model ;)
Title: Re: [QUESTION] How to open file .skin ?
Post by: shade007 on February 10, 2011, 03:00:48 pm
Ok thanx all.
Title: Re: [QUESTION] Path to model.
Post by: shade007 on February 10, 2011, 05:47:49 pm
Where to change  model,that it has changed after an input in the world?
Because when I change the model in ChrClasses.dbc, model сhanges   only in CharacterCreate.lua and CharacterSelect.lua. :?: