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Author Topic: [QUESTION]Model race  (Read 2826 times)

shade007

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[QUESTION]Model race
« on: January 22, 2012, 09:03:38 pm »
I made a model of Pandaren.

And I have a few questions)
Question 1) Can I make more than 21 races and if so, how do race from null)
Question 2) When I add geosets, the texture on it becomes transparent. :?
How to fix it?
Question 3) How to add a helmet for models that do not have hlemet's attach component?(ogre for example )
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Zim4ik

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Re: [QUESTION]Model race
« Reply #1 on: January 22, 2012, 09:34:27 pm »
can you show me his face?
geoset has wrong renderflag
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

inico

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Re: [QUESTION]Model race
« Reply #2 on: January 22, 2012, 09:41:45 pm »
LOL it's similar to my Pandaren model



Quote from: "shade007"
Question 2) When I add geosets, the texture on it becomes transparent.

It might be a renderflag problem. Just change the renderflags and done ^^

Quote from: "shade007"
Question 3) How to add a helmet for models that do not have hlemet's attach component?(ogre for example )
If you are reffering to the head attachment, ogres have head attachment, But you need to modify every helm model to adjust it to the pandaren head. It takes a long time.

Bye!
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

shade007

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Re: [QUESTION]Model race
« Reply #3 on: January 24, 2012, 04:09:01 pm »
Thanks for the response of transparency)

Can you tell me more about changing the size and rotate of the helmet.
I found only how to change the position of attachment)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Vel

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Re: [QUESTION]Model race
« Reply #4 on: January 24, 2012, 05:48:44 pm »
OMG, it has very broad head.

If the helmet worked fine, it would look something like this ....


I think that this helmet can fit about 3-4 gnomes

1) open you model in pymodeleditor
2) create a global animation (frame range does not matter)
3) Nodes> helmet bone> scaling> target global anim diapason> specify values ​​for XYZ: 4.0, 4.0, 4.0

but I doubt that you can do it.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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shade007

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Re: [QUESTION]Model race
« Reply #5 on: January 24, 2012, 06:50:52 pm »
It really works, thanks.

I will experiment)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Vel

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Re: [QUESTION]Model race
« Reply #6 on: January 25, 2012, 03:51:06 am »
Quote from: "shade007"
It really works, thanks.

I will experiment)

all the same helmet too big, I advise you to reduce size of the head (or at least the width) :)
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shade007

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Re: [QUESTION]Model race
« Reply #7 on: January 25, 2012, 12:11:48 pm »
I had already set up.
Normal size now.

« Last Edit: January 01, 1970, 01:00:00 am by Admin »