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Author Topic: WoD to Cata issue  (Read 1982 times)

Ss4man

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WoD to Cata issue
« on: September 26, 2014, 10:23:12 pm »
I'm porting some models from WoD to Cata. A few of these being the Corehound mount and the new Azeroth Chopper mounts. Now i have them in my patch and loaded into my servers dbc files. The issue exists when I try to morph into the model or see the model ingame the client crashes, or after a few times crashing I see the model. The Chopper mounts however crash my client every time.



Also could anyone find the Alliance and Horde Chopper mount blp files? Right now I have a 2 models lacking textures.

Thanks in advance to anyone who helps.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Alastor

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Re: WoD to Cata issue
« Reply #1 on: September 26, 2014, 10:59:44 pm »
Model Version Edit ?
- Texture path is storen in Model -
othervise i have no idea what u are trying to tell us by words

" I got model from wod on cata its erroring "
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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Rangorn

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Re: WoD to Cata issue
« Reply #2 on: September 26, 2014, 11:59:20 pm »
Particles.

Remove them with 010 editor
Just change nParticles by 0
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Ss4man

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Re: WoD to Cata issue
« Reply #3 on: September 27, 2014, 02:34:19 am »
Quote from: "dahaga"
Model Version Edit ?
- Texture path is storen in Model -
othervise i have no idea what u are trying to tell us by words

" I got model from wod on cata its erroring "


The texture is stored in the model? How then would I use it in the dbc files. I'm used to having blp texture files.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Ss4man

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Re: WoD to Cata issue
« Reply #4 on: September 27, 2014, 03:53:22 am »
A
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Alastor

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Re: WoD to Cata issue
« Reply #5 on: September 27, 2014, 10:46:40 am »
Because i said that "Texture path is stored in model"
Not whole texture
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
No matter how fast light travels it finds the darkness has always got there first and is waiting for it
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Ss4man

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Re: WoD to Cata issue
« Reply #6 on: September 27, 2014, 11:18:09 am »
Alright, I got the models to stop crashing. However, when I finally got the blp files and got them into my patch, everyone I view the textured model I crash. Is there anything additional in have to do to the model or do I have to edit the blp files in some way to work with cata like I had to the m2?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Rangorn

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Re: WoD to Cata issue
« Reply #7 on: September 27, 2014, 01:20:33 pm »
Quote from: "Rangorn"
Particles.

Remove them with 010 editor
Just change nParticles by 0
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

phantomx

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Re: WoD to Cata issue
« Reply #8 on: September 27, 2014, 02:43:00 pm »
I will be releasing the choppers later today, however I would like if you compared my release to your current ones and try to find what you did wrong for later ports.

Edit: Azeroth Chopper release.

http://modcraft.io/viewtopic.php?f=32&t=8488&view=unread#unread
« Last Edit: September 28, 2014, 04:47:47 am by Admin »
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Ss4man

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Re: WoD to Cata issue
« Reply #9 on: September 27, 2014, 09:02:58 pm »
Quote from: "Rangorn"
Quote from: "Rangorn"
Particles.

Remove them with 010 editor
Just change nParticles by 0


There are no nparticles on the blp files. At least that I can find. I have the model working fine, it's when I attach the blp to the model that I begin crashing again.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »