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Author Topic: [QUESTION] About WMO's, this might be a stupid question  (Read 3127 times)

PainSavior

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[QUESTION] About WMO's, this might be a stupid question
« on: August 29, 2013, 10:40:13 pm »
Anyway, about the WMO's... I'm looking around, and for some reason to me it seems like nobody can convert them to an OBJ file, then back in the game is that true?

I have plans on taking and M2 and making it into a WMO.. but for some reason, it's like theirs no converter, like it's only that we can EXPORT a WMO, to be an OBJ, then re-import it into the game as a M2.
I'm not talking about weapons or armor, ovbiously. I'm talking about like a walk in building, is it possible to edit these and re-import it to the game? If so HOW? I've been searching the forums and I just don't understand.

Could some one explain how it works, or make a tutorial on importing & exporting WMO's, what you can and can't do.. and so on.

Thanks, in advance
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Gamh

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Re: [QUESTION] About WMO's, this might be a stupid question
« Reply #1 on: August 29, 2013, 11:19:37 pm »
There is an OBJ to WMO converter, look in the resources and tools section. There is also an OBJ to M2 in the making. I don't know how WMO to OBJ or M2 to OBJ can be done, I guess WoW Model Viwer does it well.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

kojak488

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Re: [QUESTION] About WMO's, this might be a stupid question
« Reply #2 on: August 30, 2013, 02:27:51 am »
I used Machinima Studio (can probably be done with WOW Model Viewer too) to export a .wmo as an .obj.  Then loaded the .obj in Blender and did some editing of it.  Then exported it to .obj again using Gamh's settings for MirrorMachine.  Then used MirrorMachine to convert it from .obj to .wmo and successfully got it back in the game.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

PhilipTNG

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Re: [QUESTION] About WMO's, this might be a stupid question
« Reply #3 on: August 30, 2013, 01:17:36 pm »
If no one could turn the 3D data from wmo's to obj, then my Pandaria Island project would have never seen any fruition. ^^.

viewtopic.php?f=37&t=5361&p=28144#p28144

And as kojak488 stated, we use Machinima Studio as WoW Modelviewer can't display alot of MoP wmo's, nor parse/export for that matter.  He uses the obj format, I like using the 3ds format.....smoothing groups and all. ^^.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

kojak488

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Re: [QUESTION] About WMO's, this might be a stupid question
« Reply #4 on: August 31, 2013, 12:25:11 am »
I'd prefer to use the 3ds option in all honesty.  I'm much more comfortable with .3ds than .obj in Blender.  Using the .obj with Blender was the first method I got to work so it's the one I stuck with.  And yes I'm aware I can use .obj in 3DSM too, but I threw in the towel trying to get the export options to work.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

PainSavior

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Re: [QUESTION] About WMO's, this might be a stupid question
« Reply #5 on: September 01, 2013, 01:50:34 am »
Okay, I do really appreciate the replies. So thank you.

But I feel like there should be a TuT on this subject, cause I'm still a little confused with it.
Like.. how exactly do the texture files work with the Obj file, what's the contrast between a M2 and a WMO.. Y'know like, what makes it too big, or what makes it different from each other?...

Every time I try to open MirrorMachine, I get an error saying "Can't start because mingwm10.dll is missing from your computer... etc"
So if there's something else I could use, or if you guys know the fix to that, give me a hand.
Once I figure this stuff out, I'll definitely be making a TUT on it, cause this is just frustrating me Lol..

I get the basics of it, cause there's plenty of tutorials on M2 creations, but I have failed to have seen any on WMO's / OBJ's.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Gamh

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Re: [QUESTION] About WMO's, this might be a stupid question
« Reply #6 on: September 01, 2013, 02:15:55 am »
Quote from: "PainSavior"
Every time I try to open MirrorMachine, I get an error saying "Can't start because mingwm10.dll is missing from your computer... etc"
So if there's something else I could use, or if you guys know the fix to that, give me a hand..

If it says a DLL is missing, maybe a good fix would be to get this DLL, right ? ;)
http://www.dll-files.com/dllindex/dll-f ... l?mingwm10
Sorry for the missing file, forgot to get every dependency in the archive.

If you plan on converting an OBJ to a WMO, please read the doc before (on the same thread than the program, 1st post)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

PainSavior

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Re: [QUESTION] About WMO's, this might be a stupid question
« Reply #7 on: September 05, 2013, 03:32:00 am »
Lol, yeah I was acting like a kid, seeing if someone could send me the actual DL link, but I found it in one of the Tool folder's, part of the WoW Modding one. The one called "FTFU" or something along those lines... but yeah, seems like it works now. Thank you.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

PhilipTNG

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Re: [QUESTION] About WMO's, this might be a stupid question
« Reply #8 on: September 05, 2013, 04:37:24 am »
Quote from: "PainSavior"
But I feel like there should be a TuT on this subjec

I have a tutorial on it, if you would have looked through the post on Gamh's tool's thread, you may have found it.

I don't put it up on it's own thread because the amount of haters that would comment on it is enough of a reason not to bother.


[youtube:2mbyvhc3]http://www.youtube.com/watch?v=5wg42fYmxNA[/youtube:2mbyvhc3]
« Last Edit: January 01, 1970, 01:00:00 am by Admin »