Hello,
I modified a creature using blender and m2mod3. I got the kil jaeden model, and changed his head with a head from another creature (wich i imported in 3ds format). Then i joined this new head with the rest of the body to form one single object, and assigned the bones of the head to the new head and everything worked nice (dont sure if it was necessary to merge the new head with the body in order to assign the bones of the head.. but i did it that wat).
Problem is, that the head uses the kil jaeden blp for texturing, and of course, the new head looks awfull with those textures. Plus, the UV Coords of the new head are the ones that original had in his model.
Now, i can modifiy the BLP adding the image of the desired head, and then modify the UV Coords to match this image... but is a tedious job... and besides the BLP of the new head have more space on his texture image dedicated to the head, wich gives more resolution. The Kil Jaeden texture image have little space dedicated to the head.
So, i want to take all the faces of the head and assign them a link to a new texture file... problem is that i dont know how to do that.
If you people know how, please telll me! Dont sure if i can do it on blender of i need another program.
Regards