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Author Topic: Problem in m2 of MoP  (Read 4427 times)

detonatorss

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Re: Problem in m2 of MoP
« Reply #15 on: December 18, 2012, 01:30:51 pm »
schlumpf you have here the rar  with the m2 and in the particles structures when the particle is calling a m2 fail
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Ascathos

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Re: Problem in m2 of MoP
« Reply #16 on: December 18, 2012, 01:35:24 pm »
struct vmodelfilename1
struct filename texture
SPELLSSpiralMesh_01.mdx

What was your issue now ? I don't get it, at all. My template works fine.
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detonatorss

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Re: Problem in m2 of MoP
« Reply #17 on: December 18, 2012, 04:43:54 pm »
i have this m2 ported and the textures too, when i go ingame i have this error...
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Ascathos

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Re: Problem in m2 of MoP
« Reply #18 on: December 18, 2012, 05:46:27 pm »
Quote from: "detonatorss"
i have this m2 ported and the textures too, when i go ingame i have this error...
Then you did something wrong with it.
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schlumpf

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Re: Problem in m2 of MoP
« Reply #19 on: December 18, 2012, 05:49:34 pm »
Did you also port the included model? ..
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detonatorss

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Re: Problem in m2 of MoP
« Reply #20 on: December 18, 2012, 07:07:04 pm »
yes
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schlumpf

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Re: Problem in m2 of MoP
« Reply #21 on: December 18, 2012, 09:17:47 pm »
So you have all models, all textures and the file paths inside the model referencing the next model are correct, but WoW can't find the file?
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detonatorss

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Re: Problem in m2 of MoP
« Reply #22 on: December 18, 2012, 09:25:21 pm »
yes
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schlumpf

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Re: Problem in m2 of MoP
« Reply #23 on: December 18, 2012, 09:31:05 pm »
That's technically impossible.
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detonatorss

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Re: Problem in m2 of MoP
« Reply #24 on: December 18, 2012, 10:16:51 pm »
i thinkthe ame but i have this error in various m2 i dont know the problem TT  :cry:
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Shutok2

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Re: Problem in m2 of MoP
« Reply #25 on: December 20, 2012, 08:01:31 pm »
I've got the same problem days ago, and you must only port the other models and put it in his respective Folder.
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detonatorss

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Re: Problem in m2 of MoP
« Reply #26 on: December 20, 2012, 10:20:08 pm »
yes but not work XD
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Ascathos

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Re: Problem in m2 of MoP
« Reply #27 on: December 20, 2012, 10:43:22 pm »
Quote from: "Shutok2"
I've got the same problem days ago, and you must only port the other models and put it in his respective Folder.
If that was the issue, I'd have to facepalm. Hard. That would be one of the points where I'd have to question one modder's capabilities.
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Shutok2

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Re: Problem in m2 of MoP
« Reply #28 on: January 04, 2013, 10:47:06 pm »
Quote from: "detonatorss"
yes but not work XD

It Works, maybe you're doing it wrong.
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