This is a read only copy without any forum functionality of the old Modcraft forum.
If there is anything that you would like to have removed, message me on Discord via Kaev#5208.
Big thanks to Alastor for making this copy!

Menu

Author Topic: [SOLVED] M2 : Global Sequences  (Read 1045 times)

spik96

  • Registred Member
  • Model Change Addict
  • *****
  • Posts: 275
    • View Profile
[SOLVED] M2 : Global Sequences
« on: December 06, 2015, 12:52:09 pm »
Hi !

I'm trying to understand how the global sequence mechanism in M2 actually works.
An index appears sometimes in an Animation Block, referencing a maximum timestamp. There is only one track in the block, nice.
So we could have timestamps like that :
[Max Timestamp : 1000]
0
100
300
800
1000

But how does the client know what time in a global track means ? Usually tracks are animation link, you have one timeline per animation. You launch the animation, and that's the start of the timeline. But when it's global, what is the 0 ? When will be 800 for example ?
« Last Edit: December 06, 2015, 02:26:24 pm by Admin »
Github ]https://github.com/Koward[/url]    Skype : koward723 =)

spik96

  • Registred Member
  • Model Change Addict
  • *****
  • Posts: 275
    • View Profile
Re: [QUESTION] M2 : Global Sequences
« Reply #1 on: December 06, 2015, 02:26:04 pm »
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
Github ]https://github.com/Koward[/url]    Skype : koward723 =)

schlumpf

  • Administrator
  • Creator of Worlds
  • *****
  • Posts: 2967
    • View Profile
Re: [SOLVED] M2 : Global Sequences
« Reply #2 on: December 06, 2015, 03:17:17 pm »
If the wiki is lacking explanation, please fix it.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »