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Content creation => Modelling and Animation => Topic started by: abdalrahman9 on March 29, 2015, 10:19:13 pm

Title: [Solved] Blender mesh translation
Post by: abdalrahman9 on March 29, 2015, 10:19:13 pm
Hello there modcraft, i have been having some problems with tranlsating a custom model's arm to overlap to a wow's model's arm so i can transfer the bones and animations to the custom model. In the wow model, the arms are going out from the sides but in my custom model, the arms are going out at the front. Here is an example:
(http://i.imgur.com/0hLnwFI.png)
My custom model is the more whiter model. So i have been trying to change my custom model's arms to make it roughly overlap the wow model but every time i try to do that, the vertices at the shoulders get messed up. The vertices that connect the shoulder to the main body i want to keep the same as the arm and body are different meshes. Here is an example:
(http://i.imgur.com/HVcqFez.png)
However, i don't mind joining the body mesh with the arms but even when i have tried that it didn't do much and the vertices were still weird and curved and there were many bumps which made the shoulder looked weird. So in essense, i want the custom arm mesh to move like this:
(http://i.imgur.com/3u0Xkyo.png)
Any suggestions will be appreciated as i am not a real expert in blender even while i have been working on it for almost 8 months. If interested, here is the blender file and you can go and check out the model and see if tehre is any way to fix my problem blender file (https://www.dropbox.com/s/i99apnp4r7tif4y/test.blend?dl=0). Other than that, thanks for reading!
Title: Re: [Problem] Blender mesh translation
Post by: abdalrahman9 on April 04, 2015, 05:13:15 am
Well in the end, after around three/four days of moving individual vertices, i had roughly got it where i wanted it. So yup thanks anyways.