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Author Topic: [QUESTION] [3ds Max] Custom wmo has no texture  (Read 3534 times)

bizzlesnaff

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Re: [QUESTION] [3ds Max] Custom wmo has no texture
« Reply #15 on: April 04, 2015, 08:04:14 pm »
Thank you ;)
I'll try it with 3ds Max 2014.
The 010 Editor is just a mystery for me ;)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

bizzlesnaff

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Re: [QUESTION] [3ds Max] Custom wmo has no texture
« Reply #16 on: April 04, 2015, 09:21:16 pm »


I don't get it. Whats wrong now? I've build this with MirrorMachine 1.2a and 3ds Max 2014...
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Skarn

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Re: [QUESTION] [3ds Max] Custom wmo has no texture
« Reply #17 on: April 04, 2015, 09:35:45 pm »
Just stop using improper software. 3DS max is some crap released by Autodesk which is not even able to export most models properly without loosing texture paths or even parts of geometery. Start using blender for exporting your stuff, else no one can help you resolve this issue.
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bizzlesnaff

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Re: [QUESTION] [3ds Max] Custom wmo has no texture
« Reply #18 on: April 05, 2015, 02:21:58 am »
Shit :(
Take more than some hours to learn 3ds Max :(
Okay I'll try it to make everything with blender :/
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Steff

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Re: [QUESTION] [3ds Max] Custom wmo has no texture
« Reply #19 on: April 05, 2015, 12:31:46 pm »
Quote
Just stop using improper software. 3DS max is some crap released by Autodesk which is not even able to export most models properly without loosing texture paths or even parts of geometery. Start using blender for exporting your stuff, else no one can help you resolve this issue.

Just wrong, The tools for converting or the users of the software are.
As you can see 3ds max and mm works fine....





This is also done in 3Ds Max by Kagul



Add me to skype. I will tell you how it works.
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Skarn

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Re: [QUESTION] [3ds Max] Custom wmo has no texture
« Reply #20 on: April 05, 2015, 12:38:37 pm »
I did not tell that 3ds max does not work at all, but it is a really bugged software which is not even able to work with some formats like Wavefront OBJ properly.
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abdalrahman9

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Re: [QUESTION] [3ds Max] Custom wmo has no texture
« Reply #21 on: April 05, 2015, 05:32:20 pm »
Quote from: "Steff"
Quote
Just stop using improper software. 3DS max is some crap released by Autodesk which is not even able to export most models properly without loosing texture paths or even parts of geometery. Start using blender for exporting your stuff, else no one can help you resolve this issue.

Just wrong, The tools for converting or the users of the software are.
As you can see 3ds max and mm works fine....





This is also done in 3Ds Max by Kagul



Add me to skype. I will tell you how it works.
3ds max for the win! Also, I personally love 3ds max and you just got to tweak the obj file that has been exported from 3ds max to make it the same as an obj that has exported from blender. Well I guess everyone has their taste. However, 3ds max works with m2 and wmo conversions with a few tweaks.

Edit: I know this is kind of topic but if I may, I have a question for Steff. Have you ever been faced with this Lighting problem when exporting a 3ds file from 3ds max and converting it into a wmo. Almost all of my models have this effect and it is killing me.
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Skarn

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Re: [QUESTION] [3ds Max] Custom wmo has no texture
« Reply #22 on: April 05, 2015, 06:50:47 pm »
Disable vertex normals generation in MirrorMachine settings. Weird lights will be gone.
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abdalrahman9

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Re: [QUESTION] [3ds Max] Custom wmo has no texture
« Reply #23 on: April 05, 2015, 07:09:21 pm »
Yes but as it is shown in the thread, it becomes way too dark and with no lights. You can barely see it at the night. Is there no way to have appropriate lighting?
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Skarn

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Re: [QUESTION] [3ds Max] Custom wmo has no texture
« Reply #24 on: April 05, 2015, 10:00:11 pm »
MirrorMachine is not perfect enough to create vertex ligts. That is why it happens. For now there is no way to do it.
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abdalrahman9

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Re: [QUESTION] [3ds Max] Custom wmo has no texture
« Reply #25 on: April 06, 2015, 03:02:55 am »
I see, well thanks for the reply!
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bizzlesnaff

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Re: [QUESTION] [3ds Max] Custom wmo has no texture
« Reply #26 on: April 06, 2015, 04:22:02 am »
Quote from: "Steff"
Quote
Add me to skype. I will tell you how it works.

project.modcraft is your skype name isn't it?
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Steff

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Re: [QUESTION] [3ds Max] Custom wmo has no texture
« Reply #27 on: April 06, 2015, 05:06:59 pm »
Quote
is a really bugged software

So the market leading company in 3D software creats bugged software :)

MM is simple coded to work only with blenders subset OBJ export that dont support all features OBJ format has.
Thats why obj 3ds dont work. 3ds works fine but you get the 8.3 path problem.

And yes that is my Skype.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
Please mark as solved if solved.
Don't ask if you could ask a question... JUST ask the Question.
You can send me also offline messages. I will answer if I get online.
Skype: project.modcraft
Discord: steff#6954