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Author Topic: [QUESTION] Blender quads? Triceps, biceps?  (Read 1899 times)

Ohai

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[QUESTION] Blender quads? Triceps, biceps?
« on: February 06, 2015, 01:06:17 am »
I made my first building in Blender and its built mostly with the blender 4edge planes, I just have to do the UV mapping (unwrapping?  :? ) now and before that do I have to triangulate every plane for wow?

and can someone make a Blender custom object creation tutorial,preferably non video, Dahaga made some but cba watching 6 youtube videos and searching that 1 second for my problem  :P
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

K59

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Re: [QUESTION] Blender quads? Triceps, biceps?
« Reply #1 on: February 06, 2015, 09:38:15 pm »
Quote from: "Ohai"
I made my first building in Blender and its built mostly with the blender 4edge planes, I just have to do the UV mapping (unwrapping?  :? ) now and before that do I have to triangulate every plane for wow?

and can someone make a Blender custom object creation tutorial,preferably non video, Dahaga made some but cba watching 6 youtube videos and searching that 1 second for my problem  :P

Quads tends to be ideal for working with. This usually produces a good topology where you can easily manipulate it, break it down  to sections or give it a skeleton for animations.

You can use the option for exporting to tris via the export feature in Blender. You do not have to manually convert it to tris, nor should you.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Ohai

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Re: [QUESTION] Blender quads? Triceps, biceps?
« Reply #2 on: February 06, 2015, 10:08:01 pm »
Quote from: "K59"
Quote from: "Ohai"
I made my first building in Blender and its built mostly with the blender 4edge planes, I just have to do the UV mapping (unwrapping?  :? ) now and before that do I have to triangulate every plane for wow?

and can someone make a Blender custom object creation tutorial,preferably non video, Dahaga made some but cba watching 6 youtube videos and searching that 1 second for my problem  :P

Quads tends to be ideal for working with. This usually produces a good topology where you can easily manipulate it, break it down  to sections or give it a skeleton for animations.

You can use the option for exporting to tris via the export feature in Blender. You do not have to manually convert it to tris, nor should you.

hey thanks for the info, but damn i just triangulated each plane half an hour ago lol  :|

but you're saying in the end I have to export it to triangulated right? I read somewhere in the meanwhile triangulated faces are good for curved shapes, so I can work in blender with quads texture it and everything and then in the end export triangulated?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Ohai

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Re: [QUESTION] Blender quads? Triceps, biceps?
« Reply #3 on: February 07, 2015, 12:58:37 am »
As I imagined this UV unwrapping blows ass



I mean its just stairs made of planes ffs and I want to put a picture over it, can I adjust it somehow that it unwraps the planes somewhat more logically, one afer the other, more connected somehow and atleast consuming the whole empty gray area on the right, since it should project a square basically..
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

K59

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Re: [QUESTION] Blender quads? Triceps, biceps?
« Reply #4 on: February 07, 2015, 01:44:48 pm »
UV mapping isn't that horrible, but you need to take some time off to learn how it works. You need to mark seams for starters. It's very much like cutting up a cardboard.

Triangulation is done automatically when exporting(with the triangulate faces option enabled) you don't have to worry about triangulating them manually, the program does that for you.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Ohai

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Re: [QUESTION] Blender quads? Triceps, biceps?
« Reply #5 on: February 11, 2015, 12:31:47 am »
Hmm my lazy cheater brain came up with an idea, would it be possible use that paint on object feature then export the painted texture and just replace it with my picture for a certain object?  :P  :idea:


edIT: that would be a failed idea tho since it would export something resembling that unwrapped picture on the right.. damn scrap that

edit2: this seems simple, would this be any good ?

Yea!! this addon + best planar map worked  :D  :D
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Alastor

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Re: [QUESTION] Blender quads? Triceps, biceps?
« Reply #6 on: March 16, 2015, 01:37:17 am »
1. effect to deform mesh ( generate )
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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