I made my first building in Blender and its built mostly with the blender 4edge planes, I just have to do the UV mapping (unwrapping? :? ) now and before that do I have to triangulate every plane for wow?and can someone make a Blender custom object creation tutorial,preferably non video, Dahaga made some but cba watching 6 youtube videos and searching that 1 second for my problem
Quote from: "Ohai"I made my first building in Blender and its built mostly with the blender 4edge planes, I just have to do the UV mapping (unwrapping? :? ) now and before that do I have to triangulate every plane for wow?and can someone make a Blender custom object creation tutorial,preferably non video, Dahaga made some but cba watching 6 youtube videos and searching that 1 second for my problem Quads tends to be ideal for working with. This usually produces a good topology where you can easily manipulate it, break it down to sections or give it a skeleton for animations.You can use the option for exporting to tris via the export feature in Blender. You do not have to manually convert it to tris, nor should you.