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Content creation => Modelling and Animation => Topic started by: abdalrahman9 on January 11, 2015, 08:07:43 am

Title: [SOLVED] Unwanted transparency
Post by: abdalrahman9 on January 11, 2015, 08:07:43 am
As i have already showed my problem in the fantastic wmo tutorial by @Met, no one had found a solution. Thus, i decided to make a whole new thread about the problem as i have had this problem for a few months now and it is getting on my nerves. It is weird that no one else has this problem which also means that it is something i am doing. So i will list all of my steps and how i import my model into wow.

Now unto the bug. The problem is that for some models, when i implement them ig, some parts of the meshes are transparent but they still have collisions. This means that even while i can't see them, i can't pass through them. However, when i type in "/reload" and i re spawn back into the same location, the textures are fixed. I have tried phantomX's fix which was to delete the ground bellow the wmo but it didn't work.

So first i import the model into 3ds max, than export it from 3ds max as a 3ds file with mapping co-ordinates. After that, i open Mirror machine and using these settings i convert:
(http://i.imgur.com/apBrrj6.png)
I thank put in mpq and go ig and i see the following bug
(http://i.imgur.com/mCuOzP6.jpg)
Than when i reload ig it becomes fixed...
(http://i.imgur.com/fPNcnYu.jpg)
Any help will be appreciated!
Title: Re: [PROBLEM] Unwanted transparency
Post by: Shelldon on January 11, 2015, 10:40:07 am
Well, that probably won't work, but try to use different blp settings (dxt type) you can use blplab or blp photoshop plugin for it.
Title: Re: [PROBLEM] Unwanted transparency
Post by: abdalrahman9 on January 11, 2015, 07:20:37 pm
I have tried with these settings but it still didn't work
(http://i.imgur.com/xOonlio.png)
Title: Re: [SOLVED] Unwanted transparency
Post by: abdalrahman9 on January 12, 2015, 12:40:25 am
It would seem i found the problem, it was the dimensions of the blp's which weren't correct. Thank you Shelldon for the advise though!