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Author Topic: [QUESTION] M2Mod3 Error  (Read 1144 times)

Laduguer

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[QUESTION] M2Mod3 Error
« on: January 10, 2015, 03:55:11 pm »
Hey guys!

So, I converted a simple helmet M2 to M2i using M2Mod3. I opened it up in Blender and just added a few new vertices and did some simple transforming.

However, when I try and merge the edited M2i with the original M2 the program crashes like so:

http://gyazo.com/e72a4a6a86beb6c31268e91748a5de22

Anyone have any ideas about what could be causing that? I know it's not a lot of information but i'm hoping this might be a common error i've made.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

phantomx

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Re: [QUESTION] M2Mod3 Error
« Reply #1 on: January 11, 2015, 12:30:46 am »
Open the m2 and make sure nParticleEmitters and ofsParticleEmitters are set to 0.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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Laduguer

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Re: [QUESTION] M2Mod3 Error
« Reply #2 on: January 11, 2015, 05:38:17 pm »
Quote from: "phantomx"
Open the m2 and make sure nParticleEmitters and ofsParticleEmitters are set to 0.

Both set to zero. Oh well! I think i'll just use OBJtoM2 given that all i'm doing is fiddling with static models. I'll leave this open incase anyone wants to look into it further.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »