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Author Topic: [QUESTION] WMO verts limit?  (Read 1032 times)

Ohai

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[QUESTION] WMO verts limit?
« on: February 20, 2016, 03:11:24 am »
Question in the title, whats the verts cap for a geoset(layer in blend)?

so just figured out 30k verts in layer work for mirrormachine 60k dont, happyhacks plugin did covert the 60k layer into a wmo though..
« Last Edit: February 20, 2016, 05:51:12 am by Admin »

Skarn

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Re: [QUESTION] WMO verts limit?
« Reply #1 on: February 20, 2016, 05:45:57 am »
About 25k per group. If you use MirrorMachine - about 25k per model.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Ohai

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Re: [QUESTION] WMO verts limit?
« Reply #2 on: February 20, 2016, 06:14:41 am »
Quote from: "Skarn"
About 25k per group. If you use MirrorMachine - about 25k per model.


Yea I see now I'll have to split it into layers to continue with mirrormachine, just that the OBJ MTL files later still see it as 1 group same material and texture if i do seperate, have to learn Blender better when i start messing changing materials textures in blender I always get some errors in mirrormachine later. And on the other hand wonder if I should start using happyhacks plugin and just avoid whole manual converting with mirrormachine, but then I have to use PNG textures in the same folder with the WMO?? Is texture adjusting manual with his plugin aswell, do you have to rewrite texture paths and stuff later?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »