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Author Topic: m2mod new submesh  (Read 1329 times)

ladiszlai

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m2mod new submesh
« on: February 10, 2016, 08:52:46 pm »
Hi, Modcraft

I tried to add a new model part (submesh) to a model with m2mod but ingame I can't see this model part.
But in pymodeler I can in the "Edit Geosets" panel.

Any ideas ?
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Songen

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Re: m2mod new submesh
« Reply #1 on: February 11, 2016, 02:44:53 pm »
What kind of geoset does WoW read it as?
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ladiszlai

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Re: m2mod new submesh
« Reply #2 on: February 11, 2016, 03:19:40 pm »
Quote from: "Songen"
What kind of geoset does WoW read it as?

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Alastor

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Re: m2mod new submesh
« Reply #3 on: February 11, 2016, 03:45:04 pm »
As nothing since you added new geoset that pretty but WoW has no clue - WoW cares only about his own stuff his own list fo geosets that are used in models
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ladiszlai

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Re: m2mod new submesh
« Reply #4 on: February 11, 2016, 04:26:06 pm »
Quote from: "Alastor"
As nothing since you added new geoset that pretty but WoW has no clue - WoW cares only about his own stuff his own list fo geosets that are used in models

Thanks, so I can't add a new one.
Or can I list this stuff anyway ?
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Alastor

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Re: m2mod new submesh
« Reply #5 on: February 12, 2016, 05:05:20 pm »
if you have decompiled wow.exe so you can add new geoset listing then yes
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
No matter how fast light travels it finds the darkness has always got there first and is waiting for it
Star Citizen Referral Code : STAR-XNFS-HVL9