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Modelling and Animation / Re: Model showing in game issue
« on: July 13, 2016, 01:42:43 am »
Fixed
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Modelling and Animation / Re: Model showing in game issue« on: July 13, 2016, 01:42:43 am »
Fixed
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"Retro-Porting" / Re: Wod models to Cataclysm« on: December 16, 2014, 12:25:08 am »Quote from: "phantomx"
What's that HD text you have there? Your character name looks so much better than any text I have in WoW. 3
Modelling and Animation / Re: Model showing in game issue« on: October 14, 2014, 10:06:57 am »Quote from: "dahaga" Not enought Infos - cant help - No need to be an asshat. How hard is it to ask for more information? I thought I explained well. Apparently not well enough for you. I have 010 editor and the m2 template. However I am not very skilled as of yet in editing the hex values in such a was as not to break it. I managed to fix my issue in part, I got one of the 2 models to show. I am unable to get the other to show even with disabled particles. 4
Modelling and Animation / Re: Model showing in game issue« on: October 13, 2014, 04:11:34 am »
how do i check that?
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Modelling and Animation / Model showing in game issue« on: October 11, 2014, 09:45:52 am »
So I'm having an issue getting some models to show in game. I have them in my DBC files correctly and I should have the correct paths set. Could someone take a look at this and see if they can help me out? When i enter the game and mod morph or try to view the model nothing happens. I'm looking at he LavaHorse and the Thunder king, I can't get either of them to show.
https://mega.co.nz/#!9oQETAAK!3th2ga0ql ... fd3TPuwVvg 6
"Retro-Porting" / Re: [RELEASE] Azeroth Choppers for WotLK 3.3.5a« on: October 07, 2014, 11:46:35 pm »Quote from: "dahaga" Female Draenei by Orbas have these Anims I second this post, I have been looking everywhere for this dbc file. 7
Modelling and Animation / Re: WoD to Cata issue« on: September 27, 2014, 09:02:58 pm »Quote from: "Rangorn"
There are no nparticles on the blp files. At least that I can find. I have the model working fine, it's when I attach the blp to the model that I begin crashing again. 8
Modelling and Animation / Re: WoD to Cata issue« on: September 27, 2014, 11:18:09 am »
Alright, I got the models to stop crashing. However, when I finally got the blp files and got them into my patch, everyone I view the textured model I crash. Is there anything additional in have to do to the model or do I have to edit the blp files in some way to work with cata like I had to the m2?
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Modelling and Animation / Re: WoD to Cata issue« on: September 27, 2014, 02:34:19 am »Quote from: "dahaga" Model Version Edit ? The texture is stored in the model? How then would I use it in the dbc files. I'm used to having blp texture files. 11
Modelling and Animation / WoD to Cata issue« on: September 26, 2014, 10:23:12 pm »
I'm porting some models from WoD to Cata. A few of these being the Corehound mount and the new Azeroth Chopper mounts. Now i have them in my patch and loaded into my servers dbc files. The issue exists when I try to morph into the model or see the model ingame the client crashes, or after a few times crashing I see the model. The Chopper mounts however crash my client every time.
Also could anyone find the Alliance and Horde Chopper mount blp files? Right now I have a 2 models lacking textures. Thanks in advance to anyone who helps. 12
Showoff - what you are working on / Re: [ShowOff] My Custom Models!« on: September 22, 2014, 05:57:49 am »
Could we maybe get a DL link for some these? Would LOVE to have the Deathwing tiger.
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Modelling and Animation / Re: Add new model to arkcore 406a« on: September 17, 2014, 03:44:38 am »Quote from: "Ss4man" I'll reset my file locations and check it out. Thank you. It works! Thank you for all your help ![]() 14
Modelling and Animation / Re: Add new model to arkcore 406a« on: September 17, 2014, 12:45:45 am »
I'll reset my file locations and check it out. Thank you.
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Modelling and Animation / Re: Add new model to arkcore 406a« on: September 16, 2014, 10:34:23 am »
Alright, I have the model in game, unfortunately it has no texture. It just shows as a green motorcycle. I feel as if I may have placed my blp files in the wrong place in my patch, but I can't figure where I went wrong. It's in CreatureMotorcycleVehicle_DarkIronMotorcycleVehicle_DarkIron00.blp and 01.blp. Ideas?
And I have the the dbc linking to these blp files as well.
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